An Infinite Canvas Tutorial
[Online App] | [Self-Deployment Guide]
[My free course in Gumroad]. Feel free to rate!
What is an Infinite Canvas? The term "infinite" in [infinitecanvas] is described as follows:
- High scalability. Users can freely organize content structures in a non-linear fashion.
- Zooming. Emulates the "zoom in" to get an overview and "zoom out" to observe details as in the real world.
- Direct manipulation. Provides intuitive editing capabilities for basic shapes, including moving, grouping, and modifying styles.
As a front-end developer, I am very interested in the rendering technologies involved. Although tldraw, excalidraw, and others generally use more user-friendly technologies like Canvas2D/SVG, there are also many editors and design tools in the JS and Rust ecosystems that use more low-level rendering technologies for 2D graphics with GPU acceleration to achieve better performance and experience:
- [Figma] uses a tile-based rendering engine written in C++, compiled into WASM and then calls WebGL and WebGPU for rendering.
- [Motiff] also uses a tile-based rendering engine with WebGL.
- [Modyfi] uses [wgpu] from the Rust ecosystem, also compiled into WASM and then calls WebGL2 for rendering.
- [Zed] uses GPUI to render rectangles, shadows, text, images, and other UI elements.
- [Vello] and [xilem] experimentally use Compute Shader for 2D rendering.
- Use [@antv/g-device-api] as a hardware abstraction layer, supporting WebGL1/2 and WebGPU.
- Use [Becsy] to implement high-performance, highly scalable systems based on the ECS architecture.
- Use SDF (Signed Distance Field) rendering for circles, ellipses, rectangles, etc.
- GPU-accelerated text and Bezier curve rendering.
- Use [rough.js] to support hand-drawn styles.
- Use CRDT (Conflict-free Replicated Data Type) to support collaborative [Yjs].
- Referencing [mapbox] and [Figma], attempt to use tile-based rendering.
- [wgpu] is a very reliable hardware abstraction layer, which can even implement the backend for [piet].
- Shaders can basically be reused.
- Hand-drawn styles can use [rough-rs].
- [y-crdt] is the Rust implementation of [Yjs].
Getting Started
The course project uses pnpm workspace, so you need to install pnpm first.
pnpm i
After entering the course directory, run Vite devserver:
cd packages/lesson_001
pnpm run dev
Or you can run the site locally:
pnpm run build
cd packages/site
pnpm run dev
If you want to use it in your own project, you can refer to:
- [@infinite-canvas-tutorial/ecs]
- [@infinite-canvas-tutorial/webcomponents]
Lesson 1 - Initialize canvas 🔗
- A hardware abstraction layer based on WebGL1/2 and WebGPU.
- Canvas API design.
- Implementing a simple plugin system.
- Implementing a rendering plugin based on the hardware abstraction layer.
Lesson 2 - Draw a circle 🔗
- Adding shapes to the canvas.
- Drawing a circle using SDF.
- Anti Aliasing.
- Dirty flag design pattern.
Lesson 3 - Scene graph and transform 🔗
- Transformations. Make shapes support pan, zoom, rotate, and skew transformations.
- Scene graph.
Lesson 4 - Camera 🔗
- What is a Camera?
- Projection transformation.
- Camera transformation.
- Camera animation. Using Landmark transition between different camera states.
Lesson 5 - Grid 🔗
- Drawing straight lines using Line Geometry or screen-space techniques.
- Drawing dots grid.
- Drawing wireframe for Geometry.
Lesson 6 - Event system 🔗
- Implement an event system compatible with DOM Event API.
- How to pick a circle.
- Implement a drag-and-drop plugin based on our event system.
- Support for pinch zoom gestures.
Lesson 7 - Web UI 🔗
- Developing Web UI with Lit and Shoelace
- Implementing a canvas component
- Implementing a zoom toolbar component
- Implementing a dark theme
- I18n with Lit localization
Lesson 8 - Optimize performance 🔗
- What is a draw call
- Reducing draw calls with culling
- Reducing draw calls by combining batches
- Using spatial indexing to improve pickup efficiency
Lesson 9 - Draw ellipse and rectangle 🔗
- How to derive the SDF representation of an ellipse or rounded rectangle
- Render drop-shadow and inner shadow for SDF
- How to determine if a point is inside an ellipse or rounded rectangle
Lesson 10 - Import and export images 🔗
- Exporting canvas content to PNG, JPEG and SVG formats
- Rendering images in the canvas
- Extending the capabilities of SVG, using
stroke-alignmentas an example - CSS
object-fitandobject-positionon image fills (fill, contain, or cover)
Lesson 11 - Test and server-side rendering 🔗
- Jest-based test environment setup, including local and CI environments
- Using unit tests to improve code coverage
- Visual regression testing
- E2E UI testing
- Browser Compatibility Test based on BrowserStack
- Render in WebWorker
Lesson 12 - Draw polyline 🔗
- Why not just use
gl.LINES? - Building Mesh in the CPU or Shader
- Building segments, caps and joints, antialiasing, and drawing dashed lines in shader
- How to calculate its bounding box?
Lesson 13 - Draw path and sketchy style 🔗
- Experimenting with SDF
- Trying to draw fills using some triangulating methods and strokes using polylines
fillRule property
- Draw some hand-drawn shapes
- Watercolor effect
Lesson 14 - Canvas mode and auxiliary UI 🔗
- Implement
zIndexandsizeAttenuation - Add more canvas modes, e.g. move and select and shapes
Lesson 15 - Text rendering 🔗
- What's TextMetrics and how to get it in server and browser side
- What's shaping? Implement letterSpacing and kerning
- Paragraph layout
- How to generate SDF atlas and use it to draw
- How to use ESDT and MSDF to improve text rendering quality
- How to draw bitmap font
- How to draw emoji
Lesson 16 - Text advanced features 🔗
- Using Bezier curves to render text, shaping with OpenType and Harfbuzz
- Render TeX math
- Text stroke, decoration, dropshadow and text along path
- Physical text rendering
- Load web font with web font loader
| Text decoration | Text stroke | | :-----------------------------------------------------: | :------------------------------------------: | | !Text decoration - wavy | !Text stroke |
Lesson 17 - Gradient and Pattern 🔗
- Use CanvasGradient to implement gradients
linear-gradient, radial-gradient, conic-gradient
- Use Shoelace to implement gradient configuration panel
- Use Shader to implement Mesh Gradient
- Export SVG
- Use CanvasPattern to implement repeating patterns
Lesson 18 - Refactor with ECS 🔗
- What is ECS architecture
- Using ECS architecture to refactor the application with [Becsy]
- Using [Spectrum] to implement UIs instead of shoelace
Lesson 19 - History 🔗
- Implement a simple history system, including undo and redo
Lesson 20 - Collaboration 🔗
- Implement collaboration through CRDT
- Using [Loro] / [Yjs] and BroadcastChannel to simulate collaboration on localhost
- Using [liveblocks] to implement collaborative editing between servers and multiple clients
- End-to-end encrypted CRDTs
- Awareness & Presence: multiplayer cursors and comments
| Multiplayer cursors | Comments | | :--------------------------------------------------: | :---------------------------------------: | | !Multiplayer cursors | !Comments |
Lesson 21 - Transformer 🔗
- Resize, lock aspect ratio and centered scaling
- Rotate and change the rotation origin
- Nudge shapes with arrow key
- Edit Line, Polyline and Path with control points
Lesson 22 - VectorNetwork 🔗
- Limitations of SVG Path
- What is VectorNetwork
Lesson 23 - Mindmap 🔗
- Analyze d3-tree, d3-flextree and @antv/hierarchy
Lesson 24 - Context menu and clipboard 🔗
- How to implement context menu with Spectrum
- Adjust z-index with bring forward and send back
- Writes and reads clipboard content, supports pasting serialized graphics, non-vector images, SVG and plain text
- Drag-and-drop import of image files from file systems and pages
Lesson 25 - Draw rect mode and brush 🔗
- Draw shapes mode: draw rect, ellipse, line and arrow with dragging
- Pencil mode, including freehand
- Brush mode
- Eraser tool, try to support non-atomic effect
- Laser pointer tool for presentation
| Pencil tool | Pencil tool with freehand | Eraser | | :------------------------------------------: | :------------------------------------------: | :------------------------------------------: | | !pencil tool | !pencil tool | !eraser tool |
Lesson 26 - Selection tools 🔗
- Single and multi-selection with Shift keypress
- Marquee selection
- Lasso tool
Lesson 27 - Snap and alignment 🔗
- Snap to pixel grid
- Snap to objects, display snap points & gap lines
Lesson 28 - Integrating with AI 🔗
- Use chatbox
- Use Nano banana to edit image, e.g remove background
- Use SAM with ONNX WebGPU runtime in WebWorker
- Use Qwen-Image-Layered to decompose an image into multiple layers
- Use UpscalerJS to upscale an image to 2X
| Use SAM with ONNX WebGPU runtime in WebWorker | Decompose into layers with Qwen-Image-Layered | Upscale image with UpscalerJS | | :------------------------------------------------------------: | :----------------------------------------------------------: | :--------------------------------------------: | | !use onnx and sam in webworker | !decompose image into layers | !upscale image |
Lesson 29 - Embedding HTML content 🔗
- Create HTML container and sync camera with CSS transform
- Paste URL, display with bookmark and iframe
- Paste HTML content
- Export to image
Lesson 30 - Image processing and render graph 🔗
- Image processing, including brightness, noise, liquid glass, CRT, Glitch, Ascii etc.
- Effects panel
- Export time-based shader animation in GIF or WebM format
- The design concept and implementation of Render graph
- Use FXAA render pass
| Glitch | LUTs | Raindrops | | :---------------------------------: | :-----------------------------: | :-----------------------------: | | !glitch | !luts | !rain |
Lesson 31 - Bindings between shapes 🔗
- Analyze the data-structure design in excalidraw, tldraw, drawio and g6
- Perimeter algorithm, including rectangle and ellipse
- Routing rules
- More line styles: rounded, curved and bezier
Lesson 32 - Text to diagram 🔗
- Parse Mermaid and render in our canvas
- Parse D2 and render in our canvas
- Parse draw.io and render in our canvas
- Implement label on edge and improve its readability
Lesson 33 - Layout engine 🔗
- Implement Flexbox layout with Yoga
| Gap | AlignItems & JustifyContent | Layout panel | | :-------------------------------------: | :--------------------------------------------: | :---------------------------------------------: | | !Yoga gap | !Yoga gap | !layout panel |
Lesson 34 - Frame and clip 🔗
- Implement clip and mask effect with stencil buffer
- Crop an image
- Non-atomic eraser
Lesson 35 - Tile-based rendering 🔗
- Use vello as tile-based rendering engine via WASM, fully based on WebGPU compute shader
- Text shaping, BiDi with parley
- Compute bounds of Polyline, Path and hit-testing with kurbo
Lesson 36 - Animation 🔗
- How to design an animation API
- How to implement declarative keyframes and controllers aligned with the Web Animations API
- How to implement path, stroke, and morphing effects
- How formats like Lottie fit in
- Timeline panel
Lesson 37 - Global illumination with radiance cascades 🔗
- Implement radiance cascades with WebGPU Compute Shader
| Radiance Cascades | with mermaid flowchart, mindmap, state diagram | | :-------------------------------------------: | :--------------------------------------------: | | !vello | !mermaid |
Lesson 38 - From design to code 🔗
- Variables and themes
- Render iconfont, import lucide, material and other iconsets
- Use components and instances with ref and descendants
| Iconfont(lucide, material and pixelarticons) | Iconfont with filters | | :------------------------------------------: | :------------------------------------------------------: | | !iconfont | !iconfont with filters |
Lesson 39 - 3D mesh rendering 🔗
- 3D mesh pipeline
- Linked with 2D camera, orthographic and perspective
- 3D Gizmo
- Picking with raycast
- Lighting: ambient, spot, directional lights
[Online App]: app.infinitecanvas.cc [infinitecanvas]: https://infinitecanvas.tools/ [Self-Deployment Guide]: /packages/app/README.md [Figma]: https://madebyevan.com/figma/building-a-professional-design-tool-on-the-web/ [Modyfi]: https://digest.browsertech.com/archive/browsertech-digest-how-modyfi-is-building-with/ [rnote]: https://github.com/flxzt/rnote [tldraw]: https://github.com/tldraw/tldraw [excalidraw]: https://github.com/excalidraw/excalidraw [rough.js]: https://github.com/rough-stuff/rough [rough-rs]: https://github.com/orhanbalci/rough-rs [zed]: https://zed.dev/blog/videogame [wgpu]: https://wgpu.rs/ [vello]: https://github.com/linebender/vello [xilem]: https://github.com/linebender/xilem [piet]: https://github.com/linebender/piet [@antv/g-device-api]: https://github.com/antvis/g-device-api [mapbox]: https://blog.mapbox.com/rendering-big-geodata-on-the-fly-with-geojson-vt-4e4d2a5dd1f2?gi=e5acafcf219d [Yjs]: https://yjs.dev/ [y-crdt]: https://github.com/y-crdt/y-crdt [Motiff]: https://www.motiff.com/blog/performance-magic-behind-motiff [My free course in Gumroad]: https://pyqiverson.gumroad.com/l/infinitecanvas?a=734684947 [Becsy]: https://lastolivegames.github.io/becsy/ [Spectrum]: https://opensource.adobe.com/spectrum-web-components [@infinite-canvas-tutorial/ecs]: https://www.npmjs.com/package/@infinite-canvas-tutorial/ecs [@infinite-canvas-tutorial/webcomponents]: https://www.npmjs.com/package/@infinite-canvas-tutorial/webcomponents [Loro]: http://loro.dev/ [liveblocks]: https://liveblocks.io/multiplayer-editing