Xenia Canary Game Patches
This repository contains game patches for Xenia Canary.\ Plugin documentation can be found here.Non-patch questions belong on the Xenia Discord server.
These are NOT actual games or Title Updates!
Read Xenia's Quickstart to get games.
Installing/Updating
- Prerequisites
- Download this 7z.
- Go to where
xenia_canary.exeis. - Delete
patchesfolder if present (backup if needed). - Open
game-patches.7zand extractpatchesin the same directory asxenia_canary.exe.
└─── Xenia Canary
| ...
│ xenia_canary.exe
| ...
└─── patches
...
584111F7 - Minecraft (XBLA, TU0).patch.toml
...
- Continue to the section below.
How to use
- Prerequisites
apply_patches set to true (default) in the Xenia Canary config.
- Open the .patch.toml file that corresponds to your game in a text editor (Notepad, VSCode, VSCodium, Notepad++, etc.)
- Change
is_enabledfromfalsetotrue. For example, to enable a 60 FPS patch:
[[patch]]
name = "60 FPS"
desc = "Description"
author = "Author"
is_enabled = false
[[patch.be8]]
address = 0x########
value = 0x##
becomes
[[patch]]
name = "60 FPS"
desc = "Description"
author = "Author"
is_enabled = true
[[patch.be8]]
address = 0x########
value = 0x##
If you see [Patches Applied] in the title bar then the patch(es) applied successfully.
Don't change the hash of existing patches. If your version of the game is different then the patch(es) need to be ported to that version.
Notes about aspect ratio patches
present_letterboxmust be changed fromtruetofalse!- Aspect ratio patches do not increase resolution!
- While most aspect ratio patches are 21:9 (3440/1440), they can be changed to other aspect ratios as well unless not specified or specified otherwise;
0x######## replacing ######## with the hex value.
Note about framerate patches
Framerates above 60 FPS require vsync to be changed from true to false in the Xenia Canary config.Setting up Cheat Engine
- Memory Breakpoints can be set in Cheat Engine or MSVC with
emit_source_annotations = true. This will give annotations in disassembly. - Cheat Engine 7.2+ includes Big Endian types, but they must be enabled;
Edit > Options > Extra Custom Types and check all of them.
- Go to
Scan Settingsand enableMEM_MAPPED. - Change 'Memory Scan Options' to:
100000000
Stop | 200000000
* This may change depending on the programs you have running.
- Once you find a value you can attach Cheat Engine's debugger to see what reads/writes to that address.
This will show an xex address when a breakpoint is hit, although there is currently no way to set a breakpoint on execution within the Xenia Debugger.
Creating a patch
Prerequisites
* See setting up Cheat Engine * XEX Loader * IDA 7 XEX Loader * IDA 6 XEX Loader- Text editors:
- Recommended but optional:
/patches and run it with portable.txt.
Guidelines
- Patch must be named
Title ID - Game Title.patch.tomland be in/patches.
For example, a patch file for Blue Dragon must be called
4D5307DF - Blue Dragon.patch.toml.
If you are making a patch for a game that already has a file, then add to it
* Only exception being if you're patching a different module.
- Submitting patches:
How to get the module hash and filename:
- Don't change the hash of existing patches. If your version of the game is different then the patch(es) need to be ported to that version.
- Set
log_levelto at least2(default) in the Xenia Canary config; See How to use for location. - Run the game at least once.
- Close Xenia Canary.
- Obtain module hash/title ID/title name;
Module hash: in xenia.log
You should see something like:
i> ######## Module \Device\Cdrom0\default.xex:
Module Hash: ################
* Patches can have multiple executables/hashes. Only leave the hash(es) you're using uncommented:
https://github.com/xenia-canary/game-patches/blob/95f51801048dc6e95675581e3fcf8fcdfc3e5544/patches/454108D8%20-%20Army%20of%20Two%20The%2040th%20Day.patch.toml#L3-L6
Patch types
[[patch.*]] | Info | Value (example)
------------: | :--: | ---------------
be8 | Hex, 1 byte | 0x00
be16 | Hex, 2 bytes | 0x0000
be32 | Hex, 4 bytes | 0x00000000
be64 | Hex, 8 bytes | 0x0000000000000000
array | Hex, any size | "0x##*"
f32 | Float, single | 1.0
f64 | Float, double | 1.0
string | String, UTF-8 | "string"
u16string | String, UTF-16 | "string"
Example patch
title_name = "Game Title"
title_id = "1234ABCD" # AB-1234
hash = "################" # Module the hash applies to (i.e. default.xex)
# Can be an array if applicable:
hash = [
"################" # See above
]
#media_id = "1234ABCD" # Optionally you can add a redump link; Disc (Region): https://redump.info/disc/1234
Can also be an array if applicable:
#media_id = [
"1234ABCD" # See above
#]
Title ID, hash, and media ID must be uppercase.
[[patch]]
name = "Patch name"
author = "Me"
desc = "Patch description" # Description is optional
is_enabled = false # Must be false for PRs
[[patch.*]]
For example, be8:
[[patch.be8]]
address = 0x82000000 # Tends to start with 0x8, always 4 bytes
value = 0x00
Address and value hex must be lowercase.
string:
[[patch.string]]
address = 0x82000000 # Tends to start with 0x8, always 4 bytes
value = "string"
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