Move
idcontrols on the console)
mouselook (click to lock; or click-drag). Too slow or too fast: Options, Mouse Speed — on a Mac a gaming mouse starts slow (macOS passes on only part of its movement)
←→turn
Spacejump / swim up
Cswim down
gamepadLeft stick moves, right stick looks, RT fires, A or LT jumps, bumpers change weapon, Start the menu (D-pad, A and B work it), Back the scores. idcontrols on the console gives id's own joystick (after joystick 1). A browser sees a pad once a button is pressed
Fight
Interface
?classic or ?slop to start in that preset
-=screen size down / up
Alt+Enterfullscreen on and off, whatever has the keyboard: the game, the menu, the console (Option+Return on a Mac). With id's own controls (idcontrols) the chord is id's strafe and jump: use the fullscreen button. F11 is the browser's own, the whole window
F6 / F9quicksave / quickload (id's own binds — also F1 help, F2/F3 the Save/Load screen, F4 Options, F10 quit, F12 a screenshot — a .pcx file in this page's storage, not a download yet; F12 only reaches the game in fullscreen, where the browser keeps it for devtools otherwise)
~console (see below)
gamewith a mission pack on this page (the server's or your own): Quake, Scourge of Armagon or Dissolution of Eternity — on the start screen, under the view, or GAME in a phone's menu. A choice reloads the page as ?game=hipnotic / ?game=rogue (none for Quake): bookmark one to start there. Saves stay; an unsaved game ends
console commands — cheats & level select (press ~)
godinvulnerability
noclipwalk through walls
flyfly mode
give afull armor — also h s n r c for health/ammo, or 1–8 for a weapon (e.g. give r 50)
impulse 9all weapons + ammo
map e1m2jump to a level (start, e1m1…e1m8)
killrespawn
preset classicid's WinQuake engine exactly (every slop option off); preset slop the port's settings, each also a variable (wasm_showfps 1, host_maxfps 60, …; Options > Slop Options); preset alone says where yours stand (no menu does). Your keys stay, and the controls (WASD, mouse look, gamepad, Always Run) are the same in both
idcontrolsid's own 1996 controls: the arrows, no mouse look, no gamepad, Always Run off
helpid's Help/Ordering screen
wasm_helpthis port's list of console commands (echo, clear, the demo commands, …)
Own Quake? Add your copy's id1/pak1.pak for episodes 2–4, a mission
pack's own hipnotic/pak0.pak or rogue/pak0.pak, and the CD music
(music/track02.ogg…, or hipnotic/music/track02.ogg for its own): drop the files,
or the whole Quake folder, anywhere on this page, or
. They stay in this browser.
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id Software's 1996 Quake, ported to Rust from its GPL source and software-rendered in your browser — no GPU, no dependencies. Shareware episode included (id's original quake106.zip, 9.1 MB). Source on GitHub. Quake is a trademark of id Software. quake-srp is not affiliated with or endorsed by id Software.
Contact (including legal notices): [email protected]