Agent Skills that teach AI coding agents (Claude Code, Cursor, Codex, Copilot, and 70+ others) how to create production-ready content with Scenario through the Scenario MCP server: images, video, audio, textures, skyboxes, 3D assets, and custom-trained models, for games, entertainment, and any creative vertical.
The expert tools at the bottom of the list work differently: teams of skills that drive DCC (digital content creation) software and game engines installed on your machine (ZBrush, Blender, Maya, Unreal Engine, Unity), distilled from expert tutorials, conference talks, and official documentation. They need the application, not the Scenario MCP server, and each family folder's README records how it was built and how far it was verified.
Skills follow the Agent Skills format.
Install
Everything for Scenario. All 71 Scenario skills, without the expert tools: the default for working through the Scenario MCP.
# Every Scenario skill, without the expert tools
npx skills add scenario-labs/skills --skill scenario --skill scenario-inspiration --skill scenario-image --skill scenario-multi-reference --skill scenario-product-shots --skill scenario-brand-kit --skill scenario-image-editing --skill scenario-text-overlay --skill scenario-storyboards --skill scenario-game-assets --skill scenario-sprite-animation --skill scenario-side-view-game-kit --skill scenario-textures --skill scenario-skyboxes --skill scenario-3d --skill scenario-patina-retexture --skill scenario-orbit-views --skill scenario-walkable-room --skill scenario-video --skill scenario-video-editing --skill scenario-seedance-music-video --skill scenario-kinetic-music-video --skill scenario-chatgpt-pet-create --skill scenario-chatgpt-pet-update --skill scenario-seedance-storyboard --skill scenario-video-ads --skill scenario-ugc --skill scenario-fan-cam --skill scenario-audio --skill scenario-video-assembly --skill scenario-caption-studio --skill scenario-consistency --skill scenario-identity-library --skill scenario-model-training --skill scenario-asset-analysis --skill scenario-quality-gate --skill scenario-refine-loop --skill scenario-model-comparison --skill scenario-formats --skill scenario-workflows --skill scenario-workflow-authoring --skill scenario-moderation --skill scenario-report --skill scenario-team-admin --skill scenario-admin-analytics --skill scenario-gpt-image --skill scenario-mai-image --skill scenario-seedream --skill scenario-gemini-image --skill scenario-reve --skill scenario-ideogram --skill scenario-grok-imagine-image --skill scenario-luma-image --skill scenario-minimax-video --skill scenario-gemini-omni --skill scenario-grok-imagine-video --skill scenario-veo --skill scenario-seedance --skill scenario-kling --skill scenario-vidu --skill scenario-wan --skill scenario-runway --skill scenario-luma-video --skill scenario-minimax-music --skill scenario-elevenlabs --skill scenario-ace-step --skill scenario-sonilo --skill scenario-meshy --skill scenario-rodin --skill scenario-sparc3d --skill scenario-3d-worlds --skill scenario-ad-variants --skill scenario-thumbnails
By role. INSTALL.md groups the skills by job, from 2D artist to producer, with the outcomes each role gets and one command per role.
By goal. Each command installs the lead skills for one outcome plus the sibling skills they hand work to.
Game art and 3D (22 skills). Sprites, tilesets, textures, skyboxes, 3D props, and walkable spaces in one consistent style.
npx skills add scenario-labs/skills --skill scenario --skill scenario-game-assets --skill scenario-sprite-animation --skill scenario-side-view-game-kit --skill scenario-textures --skill scenario-skyboxes --skill scenario-3d --skill scenario-image --skill scenario-patina-retexture --skill scenario-walkable-room --skill scenario-video --skill scenario-consistency --skill scenario-model-training --skill scenario-refine-loop --skill scenario-moderation --skill scenario-meshy --skill scenario-rodin --skill scenario-sparc3d --skill scenario-3d-worlds --skill scenario-gemini-image --skill scenario-audio --skill scenario-sonilo
Marketing and brand visuals (22 skills). One product shot and a brief turned into on-brand stills, ads, UGC videos, and every placement size.
npx skills add scenario-labs/skills --skill scenario --skill scenario-product-shots --skill scenario-brand-kit --skill scenario-video-ads --skill scenario-ugc --skill scenario-formats --skill scenario-inspiration --skill scenario-image --skill scenario-image-editing --skill scenario-text-overlay --skill scenario-video --skill scenario-video-editing --skill scenario-audio --skill scenario-video-assembly --skill scenario-consistency --skill scenario-asset-analysis --skill scenario-veo --skill scenario-seedance --skill scenario-kling --skill scenario-elevenlabs --skill scenario-ad-variants --skill scenario-thumbnails
Video, music video, and audio (23 skills). Video made, edited, and scored, from a single clip to a whole-song music video, with voice, music, and sound effects.
npx skills add scenario-labs/skills --skill scenario --skill scenario-video --skill scenario-video-editing --skill scenario-audio --skill scenario-video-assembly --skill scenario-image-editing --skill scenario-text-overlay --skill scenario-seedance-music-video --skill scenario-kinetic-music-video --skill scenario-minimax-video --skill scenario-gemini-omni --skill scenario-grok-imagine-video --skill scenario-veo --skill scenario-seedance --skill scenario-kling --skill scenario-vidu --skill scenario-wan --skill scenario-runway --skill scenario-luma-video --skill scenario-minimax-music --skill scenario-elevenlabs --skill scenario-ace-step --skill scenario-sonilo
Consistent characters and custom models (11 skills). One character, product, or style held across a whole set, and a model trained on your own art.
npx skills add scenario-labs/skills --skill scenario --skill scenario-consistency --skill scenario-identity-library --skill scenario-model-training --skill scenario-image-editing --skill scenario-sprite-animation --skill scenario-video --skill scenario-asset-analysis --skill scenario-quality-gate --skill scenario-seedream --skill scenario-gemini-image
Images and editing (26 skills). Images generated and edited, exact text overlays, and a sequence storyboarded.
npx skills add scenario-labs/skills --skill scenario --skill scenario-image --skill scenario-multi-reference --skill scenario-image-editing --skill scenario-text-overlay --skill scenario-storyboards --skill scenario-game-assets --skill scenario-textures --skill scenario-skyboxes --skill scenario-video --skill scenario-video-editing --skill scenario-seedance-storyboard --skill scenario-video-ads --skill scenario-video-assembly --skill scenario-consistency --skill scenario-asset-analysis --skill scenario-gpt-image --skill scenario-mai-image --skill scenario-seedream --skill scenario-gemini-image --skill scenario-reve --skill scenario-ideogram --skill scenario-grok-imagine-image --skill scenario-luma-image --skill scenario-ad-variants --skill scenario-thumbnails
ChatGPT and Codex pets (3 skills). An animated pet hatched from an idea or a photo, or an existing one fixed or restyled, delivered as a sprite sheet, a GIF, and a Codex package.
npx skills add scenario-labs/skills --skill scenario --skill scenario-chatgpt-pet-create --skill scenario-chatgpt-pet-update
Expert tools. A family installs as one set, since its specialists import the lead skill's scripts; the command is in each family README (ZBrush, Blender, Maya, Unreal Engine, Unity).
Pick, or install one skill.
# Pick from the installer menu, grouped by topic (it opens with nothing preselected: select before pressing enter)
npx skills add scenario-labs/skills
A single skill
npx skills add scenario-labs/skills --skill scenario
The Scenario skills need the Scenario MCP server connected:
claude mcp add --transport http scenario https://mcp.scenario.com/mcp
Or add https://mcp.scenario.com/mcp to any MCP client and sign in with a Scenario account (OAuth), or use an API key. Full setup lives in the scenario skill.
Staying up to date
Installs always fetch the latest copy of each skill from main; there is no version pinning. Releases are how changes become visible: every feature, fix, and documentation change merged to main lands in the next release, staged by release-please as an open release PR. Merging that PR tags a version, updates CHANGELOG.md in this repository, publishes a GitHub release, and posts the notes to the Scenario changelog.
- To learn that a skill changed, watch this repository's releases (Watch, then Custom, then Releases on GitHub) or check any of the changelog pages above. An entry scoped to a single skill carries that skill's name; changes spanning several skills appear under broader scopes such as
skills. - To pull the changes, run
npx skills updatewhere you installed, or re-run your originalnpx skills addcommand.
Skills
Getting started
Connect the Scenario MCP server and learn the core generation loop every other skill builds on.
| Skill | Use it for | | ------------------------------------ | ----------------------------------------------------------------------------------------------------------- | | scenario | Connecting to the Scenario MCP and the core generation loop: discover, schema, run, wait, display, download |
Finding a direction
Turn a blank brief into references, options someone can choose between, and a moodboard the next batch runs from.
| Skill | Use it for | | ------------------------------------------------------------ | --------------------------------------------------------------------------------------------------------------------- | | scenario-inspiration | Finding a direction before generating: serendipity, reference hunting, A/B/C/D concept options, moodboard collections |
Images
Generate and edit images: model choice, sizing, references, masked edits, post-processing tools, and letter-perfect text overlay cards.
| Skill | Use it for | | -------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------- | | scenario-image | Text-to-image and image editing: model choice, sizing fields, prompt limits, reference images, masked inpainting | | scenario-multi-reference | One image composed from several references, each with one job (subject, place, pose, style, palette), leaks checked | | scenario-product-shots | Product photography from a real photo: packshots, lifestyle scenes, relighting, label-fidelity gates | | scenario-brand-kit | Visual identities: SVG logos and wordmarks, palette and type specs, gated variants and applications, the filed kit | | scenario-image-editing | Tool-model image edits: 3D LUT grades, effects, expand and reframe, resize, slicing, layers, background removal | | scenario-text-overlay | Letter-perfect text overlays: templated transparent PNG cards (taglines, CTAs, legal supers, rich cards) to composite | | scenario-storyboards | Comic pages, storybooks, and pre-viz storyboards: script first, one run per panel, a locked cast, lettering in post | | scenario-thumbnails | Finished video covers with character fidelity, exact copy and small-preview readability |
Game art and 3D
Sprites, icons, tilesets, textures, skyboxes, 3D models, and walkable spaces for games, the web, and interactive scenes.
| Skill | Use it for | | -------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | scenario-game-assets | Sprites, icons, props, tilesets, pixel art, concept art, transparent backgrounds, style-consistent batches | | scenario-sprite-animation | Walk cycles, idle loops, VFX sprites, and animation sheets from one prompt: GIF vs sprite sheet output, frame slicing, pixel cleanup | | scenario-side-view-game-kit | Side-scroller and platformer art: side-view pixel sprite strips for a hero and enemies (run, walk, attack, hurt, poses), parallax layers, seamless wall texture, platform strip, props | | scenario-textures | Seamless and tileable textures, PBR materials, tiling-safe upscaling, engine-ready sizing | | scenario-skyboxes | 360 equirectangular panoramas and skyboxes, seam-safe upscaling, engine export | | scenario-3d | Text or image to 3D meshes, multi-view reconstruction, retexture and remesh, inline 3D preview, GLB/FBX download | | scenario-patina-retexture | PATINA PBR retexture of a finished mesh: material families, one map set per family, Blender apply with geometry untouched, matched before/after comparison film | | scenario-orbit-views | New camera angles of one picture through a 3D intermediary: clay layouts in a grounded panorama, repaint per camera, matched transparent set | | scenario-walkable-room | A room from one interior photo to walk into: clean plate, splat world, PBR props with impact sounds, splat-based calibration, physics viewer with grab and throw |
Video and audio
Video generation and editing, music, sound effects, voice, and speech.
| Skill | Use it for | | ------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------- | | scenario-video | Text-to-video and image-to-video, motion prompting, lipsync, video editing, upscaling, cut/split/concat utilities | | scenario-video-editing | Tool-model footage edits: LUT grades and effects, trim, split, resize, reverse, frames, masks, layers | | scenario-seedance-music-video | Turning a song into a music video: beat-aligned shots, lyric transcription, shot sound under the master, assembly | | scenario-seedance-storyboard | Movement that holds across cuts: timecoded shot scripts, character sheets and boards, pose-chained shots that play as one performance | | scenario-video-ads | Producing a video ad from a product shot: brief, storyboard, cinematic grammar, fidelity gates, budget, delivery | | scenario-ad-variants | Ordered independent campaign edits from existing footage, preserving original gameplay and audio | | scenario-ugc | UGC-style creator video: talking-head and avatar ads, demos, faceless voiceover, spoken-register scripts, claim safety | | scenario-fan-cam | Personalized fan-cam clips: identity edit into a broadcast still, reaction beats to video, graphics composited in post | | scenario-audio | Music, sound effects, voice and speech generation, video scoring, audio utilities | | scenario-video-assembly | Assembling clips into a finished video: timeline composition, concat with transitions, overlays, music, captions | | scenario-caption-studio | Captioning a finished video per destination: styled burn-in or SRT, transcription hints, translation, per-platform placement |
Socials
Made for social feeds and chat apps: kinetic-typography lyric videos with type timed to the sung words, in landscape or vertical 9:16, delivered as a master, a platform upload, and a teaser cut; and animated ChatGPT and Codex pets hatched from an idea or a photo, delivered as a sprite sheet, an animated GIF, and a Codex package.
| Skill | Use it for | | ---------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | scenario-kinetic-music-video | Kinetic-typography music video, landscape or 9:16: style frames and footage from Scenario, a JavaScript engine for lyric type on sung onsets, mattes, per-section agents | | scenario-chatgpt-pet-create | ChatGPT or Codex pet from an idea or photos: a v2 sprite sheet with sixteen look directions, a v1 copy for web upload, pixel-perfect mode, GIFs, a Codex package | | scenario-chatgpt-pet-update | Change an existing pet sheet: fix or redo a row, add look directions to a v1 sheet, a new outfit or color, a rename, a check and GIF preview |
Consistency and custom models
Hold one character, product, or style across a whole set, and train custom models on your own art.
| Skill | Use it for | | ---------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------- | | scenario-consistency | Holding one character, product, or style across a set: baseline-plus-delta prompts, reference images, control maps | | scenario-identity-library | Creating named characters and props as reusable identities: interview to brief, gated collections, Grid Maker sheets, reuse | | scenario-model-training | Training custom models for style, character, or product consistency, and generating with them |
Reviewing and organizing output
Read finished assets back: caption them, extract a style or a control map, check a batch against a brief or the Quality Gate, compare candidate models on one brief, and file the keepers.
| Skill | Use it for | | ---------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- | | scenario-asset-analysis | Reading assets back: captions, style descriptions, batch review against a brief, control maps, collections, tags | | scenario-quality-gate | Pass/warn/fail image verdicts from the Quality Gate: free stored reads, dry-run pricing, feeding suggestions back into the next run | | scenario-refine-loop | Iterating until output matches the brief: rubric first, batched critique verdicts, cheapest targeted fix, round caps | | scenario-model-comparison | Bake-offs between candidate models on one brief: normalized inputs, a dry-run cost matrix, billed cost and latency, contact sheets, pre-registered criteria |
Formats and placements
Ship one approved master, image or video, to every placement: ratios, safe zones, and platform specs from social feeds to shops, storefronts, and print.
| Skill | Use it for | | ---------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------- | | scenario-formats | Deriving every placement from one master, image or video: crop vs resize vs expand vs reframe, platform specs and safe areas |
Workflows and apps
Discover, run, build, and publish Scenario workflows (apps), and migrate graphs from Weavy, ComfyUI, or other node editors.
| Skill | Use it for | | -------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------- | | scenario-workflows | Running saved workflows (apps): building the run inputs, dry-run pricing, unsticking approval gates | | scenario-workflow-authoring | Creating and editing workflow graphs: editor_info grammar, node wiring, publishing apps, and migrating graphs from Weavy, ComfyUI, or other node editors |
Troubleshooting
Get past a blocked generation, and turn a stuck session into a reproducible public issue.
| Skill | Use it for | | ---------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------- | | scenario-moderation | Recovering a blocked generation: provider-side filters, model switching, proportional wording, look-alike errors | | scenario-report | Reporting a bug or change request as a reproducible, redacted issue on this repository's public tracker |
Team administration
Govern a team from the agent: which models it can run, who is on it and in which projects, per-member spend caps, API key roles, and who spent what.
| Skill | Use it for | | -------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------- | | scenario-team-admin | Model access control, team and project membership, per-member Creative Unit caps, API key roles, and spend attribution | | scenario-admin-analytics | Cached MCP usage analytics, model and user rankings, CSV exports, adoption PDFs, and a local dashboard |
Image model families
The top image families in depth: generation and editing modes, reference rules, and the caps that differ per member.
| Skill | Use it for | | -------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | scenario-gpt-image | GPT Image 2.5 Flare and Sunburst, GPT Image 2 and 1.5: member routing, the quality tiers up to max and their price ladder, alpha masks, transparent cutouts, in-image text, pixel sizing | | scenario-mai-image | MAI Image: in-image typography, quoted copy prompts, instruction editing (preserve first, one change), per-editor source input shapes, edit cost split | | scenario-seedream | Seedream images: member selection (Pro, Lite, 4.5, Layerize), per-member sizing contracts, in-image text, sequence sets, layer splits, cost | | scenario-gemini-image | Gemini image (Nano Banana): member choice (Flash, Pro, Lite), instruction editing, reference roles, video stills, Search grounding, cost | | scenario-reve | Reve image: v2.1 vs Remix selection, frame-tag reference wiring, maskless instruction edits, per-member caps and cost | | scenario-ideogram | Ideogram images: member selection (4.5 typography and edits, Precise Edit, native transparency, layerize text, character, remove background), the 4.5 quality price ladder and sizes, edits that keep the exact canvas, expansion off for exact copy | | scenario-grok-imagine-image | Grok Imagine images: text-to-image and instruction editing, exact in-image typography, quoted copy rules, aspect ratio traps, quality and cost tiers | | scenario-luma-image | Luma Uni-1 images: create vs edit mode, role-labeled references, web search grounding, rendered text, cost |
Video model families
The top video families in depth: conditioning modes, native audio, editing and extension, and per-member caps and costs.
| Skill | Use it for | | -------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------- | | scenario-minimax-video | MiniMax Hailuo video: H3 keyframe vs reference modes, bracketed camera commands, native audio prompting, 2.3 duration coupling, cost | | scenario-gemini-omni | Gemini Omni video: member selection (first frame, references, edit, extend), prompted native audio, identity from references, motion-locked restyles | | scenario-grok-imagine-video | Grok Imagine video: one member per mode (first frame, @image references, edit, extend), prompted audio and dialogue, resolution and preprocessing caps | | scenario-veo | Veo video: mode selection (first frame, transitions, references, extend), asset or style references, prompt-directed native audio, tier costs | | scenario-seedance | Seedance video: mode selection (first frame, references, edit, extend), conditioning traps, native sound, cost | | scenario-kling | Kling video: picking a member across V3, O1, and 2.6 (multi-shot, elements, editing, motion control, lipsync, avatar), audio exclusivity, tier cost | | scenario-vidu | Vidu video: tier and mode selection (text, image, start/end frames, references), per-tier caps, two prompt shapes, music toggle traps | | scenario-wan | Wan video: member-per-job selection (T2V, I2V, edit, Animate, reframe, outpainting), parameter drift across generations, multi-shot prompts, audio sources | | scenario-runway | Runway video: Gen4.5 generation (text, first frame), Aleph 2 footage edits (swap, remove, restyle), keyframe pinning, aspect ratio traps, cost | | scenario-luma-video | Luma Ray video: member routing (generate, edit, reframe, modify), option vetoes (10s, loop, HDR, anchors), twin editor ladders, cost |
Audio model families
The top audio families in depth: music, covers and stems, sound effects, speech, dubbing, and video scoring.
| Skill | Use it for | | ---------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------- | | scenario-minimax-music | MiniMax music: vocal songs from a tagged lyric sheet, auto lyrics, instrumental mode, melody-keeping covers, character-count cost | | scenario-elevenlabs | ElevenLabs audio: picking the member (TTS, music, SFX, dubbing, re-voicing, isolation), voice and tag rules, song section grammar, cost | | scenario-ace-step | ACE-Step music: one member per mode, Turbo vs Quality lanes, lyric sheet tags, cover strength, repaint windows, stem edits | | scenario-sonilo | Sonilo audio: SFX and music from text or video, standalone track vs muxed clip, segment prompts, keep-speech scoring, cost |
3D model families
The top 3D families in depth: mesh generation, retexture and rigging toolchains, portraits, and explorable worlds and splats.
| Skill | Use it for | | -------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | scenario-meshy | Meshy 3D: generate from image, multi-view, or text, then retexture, remesh, UV unwrap, rig, or animate; texture precedence, Ultra mode, polycount traps | | scenario-rodin | Rodin 3D: member selection (image-to-3D, text-to-3D, Fast lanes, Bang! mesh splitting), full versus Fast parameter dialects, topology and tier traps, cost | | scenario-sparc3d | Sparc3D image-to-3D: ordered multi-view input, mesh vs textured output, per-member resolution spellings, face budgets, long-job waits | | scenario-3d-worlds | 3D worlds and splats: member choice by input (text, image, pano, multi-view, video, object), Marble draft-then-upgrade seed reuse, HY World skybox-to-splat pipeline, long-job patience |
Expert tools: ZBrush
DCC software. A lead and eight specialists that drive Maxon ZBrush 2026 through its agent bridge: sculpting, characters and creatures, stylized work, hard surface, polypaint and renders, posing and 3D print, retopology and export, automation. The bridge was proven live; full live tests of every skill are still pending.
| Skill | Use it for | | --------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------- | | scenario-zbrush-expert | ZBrush lead: the agent bridge (launch, scripted strokes, dialog-free export), ZBrush Python and ZScript, review renders, 2026 traps, handoffs to the specialists | | scenario-zbrush-automation | ZBrush automation: batch jobs over OBJ or ZTL folders, ZBrush Python and ZScript, macros, UV Master, Decimation Master, Multi Map Exporter, GoZ round trips | | scenario-zbrush-character-creature | Realistic heads, bodies, and creatures in ZBrush: anatomy and landmarks, skin, pores, wrinkles and scales, subdivision and HD Geometry planning | | scenario-zbrush-hard-surface | Hard surface in ZBrush: ZModeler, Dynamic Subdivision and creasing, Live Boolean, Knife and Slice curves, IMM, ArrayMesh, NanoMesh, Panel Loops | | scenario-zbrush-paint-render | Polypaint and renders in ZBrush: color zones, cavity and AO passes, Spotlight, baking to texture or vertex color, BPR or Redshift, turntables | | scenario-zbrush-pose-print | Posing and 3D print in ZBrush: Transpose Master, Gizmo posing with masks, ZSphere rigs, print scale, hollowing, wall thickness, drain holes | | scenario-zbrush-retopology-export | Sculpt, scan, or AI mesh to production topology and files in ZBrush: ZRemesher and guides, Retopo brush, Project All, UVs, normal and displacement maps, export | | scenario-zbrush-sculpting | Organic sculpting in ZBrush: primary and secondary forms, DynaMesh, Sculptris Pro or subdivision levels, core brushes, masks and polygroups | | scenario-zbrush-stylized | Stylized characters, collectibles, and toys in ZBrush: shape language, deliberate exaggeration, crisp planes through subdivision, silhouette reads |
Expert tools: Blender
DCC software. A lead and twelve specialists that drive Blender 5.2 through Python, headless or in a live session: sculpting, retopology, UVs and baking, shading, hair, rigging, animation, previs, Geometry Nodes, lighting, Grease Pencil, hard surface. Test suites pass headless on Blender 5.2.1.
| Skill | Use it for | | ------------------------------------------------------------------------------------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------- | | scenario-blender-expert | Blender lead: Python headless or through a live MCP bridge, the expert review loop, the shared review and mesh-audit toolkit, Blender 5.2 API traps | | scenario-blender-animation | Blender animation: cycles, jumps, acting and lip sync, stepped blocking to spline and polish, timing and spacing, graph editor, slotted actions and NLA | | scenario-blender-geometry-nodes | Geometry Nodes: procedural modeling, scattering, curves and loops, simulation zones, 5.2 physics, closures and bundles, node-group assets | | scenario-blender-grease-pencil | Grease Pencil in Blender 5.x: 2D and 2.5D illustration, frame-by-frame and cutout animation, fills, interpolation, Line Art, strokes on meshes | | scenario-blender-hair | Hair and fur with hair curves: hairstyles, animal fur, Essentials hair nodes, density masks and partings, hair cards and mesh hair for games | | scenario-blender-hard-surface | Hard surface in Blender: booleans and cutters, bevels, weighted normals, support loops and creases, fixing smeared or pinched shading | | scenario-blender-lighting-rendering | Blender lighting and rendering: motivated and three-point setups, HDRI and sun, EEVEE vs Cycles, noise and leaks, AgX color management, passes and compositing | | scenario-blender-previs-storyboard | Script to previs in Blender: beats to shot list, cameras and lenses, staging and screen direction, cuts and camera moves, storyboards and animatics | | scenario-blender-retopology | Retopology in Blender: dense sculpt, scan, or AI mesh to clean topology for animation, subdivision, or a game low poly, loop and pole placement | | scenario-blender-rigging | Rigging in Blender: Rigify metarigs, automatic weights and weight fixes, IK/FK, foot roll, twist bones, drivers and custom properties | | scenario-blender-sculpting | Sculpting heads and characters in Blender: blockout from primitives, planes and landmarks, stylized and realistic faces, remesh or multires resolution | | scenario-blender-texturing-shading | Texturing and shading in Blender: PBR from texture sets, procedural materials, wear and grime, triplanar mapping, skin and eyes, stylized looks | | scenario-blender-uv-baking | UVs and baking in Blender: seams, packing, texel density, UDIMs, normal, AO, curvature, and ID bakes from high poly or Multires, fixing bad bakes |
Expert tools: Maya
DCC software. A lead and ten specialists that drive Autodesk Maya 2027 through Python, batch or live: modeling, retopology and UVs, rigging, skinning, animation, groom, FX, look dev, Arnold lighting and rendering, pipeline scripting.
| Skill | Use it for | | --------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------ | | scenario-maya-expert | Maya lead: maya.cmds and OpenMaya 2.0, mayapy batch jobs, a commandPort or MCP bridge into a live Maya, scene validation, Maya 2027 traps | | scenario-maya-animation | Maya animation: cycles, jumps, heavy lifts, acting and lip sync, stepped blocking to spline and polish, Graph Editor, layers, mocap cleanup, game clips | | scenario-maya-deformation | Skinning in Maya: binding and weight painting, Skin Tools or ngSkinTools layers, fixing pinching and volume loss, weights for Unreal or Unity | | scenario-maya-fx | Maya FX: nCloth and Nucleus, nParticles, Bifrost smoke, fire, liquids, and MPM, MASH scattering | | scenario-maya-groom | Grooming with XGen: scalp hair, brows, lashes, and fur, guides, clumps, and density maps, aiStandardHair, hair that moves | | scenario-maya-lighting-rendering | Maya lighting and rendering with Arnold: hero, character, and sequence lighting, noise and fireflies, AOVs and light groups, denoising, color management | | scenario-maya-lookdev | Look dev in Maya with Arnold: OpenPBR or aiStandardSurface, Substance and UDIM texture sets, color spaces, normal and displacement fixes, skin, metal, glass | | scenario-maya-modeling | Maya modeling: hard-surface props and vehicles, game-ready or SubD models, base meshes, support loops vs bevels vs creases, scene cleanup | | scenario-maya-pipeline-scripting | Maya pipeline code: mayapy batch jobs, scene validation and fixes, FBX for Unreal or Unity, Alembic, USD, references, PySide6 tools | | scenario-maya-retopology-uv | Retopology and UVs in Maya: sculpt, scan, or AI mesh to animation-ready or game-ready topology, Quad Draw, deformation tests, UV layout | | scenario-maya-rigging | Rigging in Maya: joint placement and orientation, IK/FK switching and matching, space switching, foot roll, spline spines, matrix rigging, controls |
Expert tools: Unreal Engine
Game engine. A lead and nine specialists that drive Unreal Engine 5.8 on macOS through Editor Python, headless jobs, and Epic's Unreal MCP server: world building, materials, lighting and rendering, gameplay, animation, cinematics, VFX, pipeline automation, performance.
| Skill | Use it for | | -------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------ | | scenario-unreal-expert | Unreal lead: Editor Python, headless UnrealEditor-Cmd jobs, Epic's Unreal MCP server, the Remote Control API, console commands, 5.8 traps | | scenario-unreal-animation | Unreal animation: skeletal import, IK Rig and Retargeter, Motion Matching and Pose Search, root motion, foot IK, Control Rig | | scenario-unreal-cinematics