Engine
A performance driven framework for developing SwiftUI frameworks and apps. Engine makes it easier to create idiomatic APIs and Views that feel natural in SwiftUI without sacrificing performance.
See Also
Requirements
- Deployment target: iOS 13.0, macOS 10.15, tvOS 13.0, watchOS 6.0 or visionOS 1.0
- Xcode 16.4+
Installation
Xcode Projects
Select File -> Swift Packages -> Add Package Dependency and enter https://github.com/nathantannar4/Engine.
Swift Package Manager Projects
You can add Engine as a package dependency in your Package.swift file:
let package = Package(
//...
dependencies: [
.package(url: "https://github.com/nathantannar4/Engine"),
],
targets: [
.target(
name: "YourPackageTarget",
dependencies: [
.product(name: "Engine", package: "Engine"),
.product(name: "EngineMacros", package: "Engine"), // Optional
],
//...
),
//...
],
//...
)
Xcode Cloud / Github Actions / Fastlane / CI
EngineMacros includes a Swift macro, which requires user validation to enable or the build will fail. When configuring your CI, pass the flag -skipMacroValidation to xcodebuild to fix this.
Documentation
Detailed documentation is available here.
Introduction to Engine
For some sample code to get started with Engine, build and run the included "Example" project.
Custom View Styles with @StyledView
public macro StyledView()
/// A protocol intended to be used with the `@StyledView macro define a
/// ViewStyle and all it's related components.
public protocol StyledView: View { }
With the @StyledView macro nearly any View can be transformed into one that has ViewStyle style support. Simply attach the macro to any StyledView.
Xcode's syntax highlighting currently does not work for types generated by a macro
Examples
import EngineMacros
@StyledView
struct LabeledView<Label: View, Content: View>: StyledView {
var label: Label
var content: Content
var body: some View {
HStack {
label
content
}
}
}
extension View {
func labelViewStyle<Style: LabelViewStyle>(_ style: Style) -> some View {
modifier(LabelViewStyleModifier(style))
}
}
struct VerticalLabeledViewStyle: LabeledViewStyle {
func makeBody(configuration: LabeledViewStyleConfiguration) -> some View {
VStack {
configuration.label
configuration.content
}
}
}
struct BorderedLabeledViewStyle: LabeledViewStyle {
func makeBody(configuration: LabeledViewStyleConfiguration) -> some View {
LabeledView(configuration)
.border(Color.red)
}
}
Custom View Styles with ViewStyle
Alternatively you can implement these manually, which is necessary for some optional features of a ViewStyle. For example, a ViewStyledView can have a body which is necessary to implement if you want the styled view to have a root implementation that every style would be applied on - such as a ViewModifier that is always added.
public protocol ViewStyle {
associatedtype Configuration
associatedtype Body: View
@ViewBuilder
func makeBody(configuration: Configuration) -> Body
}
public protocol ViewStyledView: View {
associatedtype Configuration
var configuration: Configuration { get }
associatedtype DefaultStyle: ViewStyle where DefaultStyle.Configuration == Configuration
static var defaultStyle: DefaultStyle { get }
}
A view style makes developing reusable components easier. This can be especially useful for framework developers who want a component to have a customizable appearance. Look no further than SwiftUI itself. With Engine, you can bring the same functionality to your app or framework by adopting the ViewStyle protocol. Unlike some other styling solutions you made have come across, ViewStyle works without relying on AnyView so it is very performant.
Examples
You can use the ViewStyle APIs to make components that share common behavior and/or styling, such as font/colors, while allowing for complete customization of the appearance and layout. For example, this StepperView is a component that defaults to Stepper but allows for a different custom styling to be used.
// 1. Define the style protocol StepperViewStyle: ViewStyle where Configuration == StepperViewStyleConfiguration { }StepperView// 2. Define the style's configuration struct StepperViewStyleConfiguration { struct Label: ViewAlias { } // This lets the
type erase theLabelwhen used with aStepperViewStylevar label: Label { .init() }ViewStyledViewvar onIncrement: () -> Void var onDecrement: () -> Void }
// 3. Define the default style struct DefaultStepperViewStyle: StepperViewStyle { func makeBody(configuration: StepperViewStyleConfiguration) -> some View { Stepper { configuration.label } onIncrement: { configuration.onIncrement() } onDecrement: { configuration.onDecrement() } } }
// 4. Define your custom styles struct InlineStepperViewStyle: StepperViewStyle { func makeBody(configuration: StepperViewStyleConfiguration) -> some View { HStack { Button { configuration.onDecrement() } label: { Image(systemName: "minus.circle.fill") }
configuration.label
Button { configuration.onIncrement() } label: { Image(systemName: "plus.circle.fill") } } .accessibilityElement(children: .combine) .accessibilityAdjustableAction { direction in switch direction { case .increment: configuration.onIncrement() case .decrement: configuration.onDecrement() default: break } } } }
// 5. Add an extension to set the styles extension View { func stepperViewStyle<Style: StepperViewStyle>(_ style: Style) -> some View { styledViewStyle(StepperViewBody.self, style: style) } }
// 6. Define the component struct StepperView<Label: View>: View { var label: Label var onIncrement: () -> Void var onDecrement: () -> Void
init( @ViewBuilder label: () -> Label, onIncrement: @escaping () -> Void, onDecrement: @escaping () -> Void ) { self.label = label() self.onIncrement = onIncrement self.onDecrement = onDecrement }
var body: some View { StepperViewBody( configuration: .init( onIncrement: onIncrement, onDecrement: onDecrement ) ) .viewAlias(StepperViewStyleConfiguration.Label.self) { label } } }
extension StepperView where Label == StepperViewStyleConfiguration.Label { init(_ configuration: StepperViewStyleConfiguration) { self.label = configuration.label self.onIncrement = configuration.onIncrement self.onDecrement = configuration.onDecrement } }
// 7. Define the component as a
. struct StepperViewBody: ViewStyledView { var configuration: StepperViewStyleConfigurationbody// Implementing
is optional and only neccesary if you would // like some default styling or modifiers that would be applied // regardless of the style used var body: some View { StepperView(configuration) // This styling will apply to everyStepperViewregardless of the style used .padding(4) .background( RoundedRectangle(cornerRadius: 8) .stroke(Color.secondary) ) }StyleContextstatic var defaultStyle: DefaultStepperViewStyle { DefaultStepperViewStyle() } }
// 8. Define a default style based on the
(Optional) struct AutomaticStepperViewStyle: StepperViewStyle { func makeBody(configuration: StepperViewStyleConfiguration) -> some View { StepperView(configuration) .styledViewStyle( StepperViewBody.self, style: InlineStepperViewStyle(), predicate: .scrollView // Use the inline style when in a ScrollView ) .styledViewStyle( StepperViewBody.self, style: DefaultStepperViewStyle() // If no predicate matches, use the default ) } }
Style Context
public protocol StyleContext { /// Alternative style contexts that should also be matched against static var aliases: [StyleContext.Type] { get }Modifier/// Returns if the style context matches static func evaluate(_ input: StyleContextInputs) -> Bool }
/// A modifier that applies the
only when theStyleContextmatches /// the current style context of the view. @frozen public struct StyleContextConditionalModifier< Context: StyleContext, Modifier: ViewModifier >: ViewModifier {StyleContext@inlinable public init(predicate: Context, @ViewModifierBuilder modifier: () -> Modifier) }
/// A modifier that statically applies the
to the view hierarchy. /// /// See Also: /// -StyleContext@frozen public struct StyleContextModifier< Context: StyleContext >: ViewModifier {@inlinable public init() }
A StyleContext can be used to conditionally apply ViewModifier. This is done statically, without the use of AnyView.
SwiftUI automatically defines a StyleContext for views including, but not limited to, ScrollView and List. But you can also define your own StyleContext.
Examples
struct ContentView: View {
var body: some View {
ScrollView {
Text("Hello, World")
.modifier(
StyleContextConditionalModifier(predicate: .none) {
// This modifier will not be applied
BackgroundModifier(color: .red)
}
)
.modifier(
StyleContextConditionalModifier(predicate: .scrollView) {
// This modifier would be applied
BackgroundModifier(color: .blue)
}
)
}
Text("Hello, World")
.modifier(
StyleContextConditionalModifier(predicate: .none) {
// This modifier would be applied
BackgroundModifier(color: .red)
}
)
.modifier(
StyleContextConditionalModifier(predicate: .scrollView) {
// This modifier will not be applied
BackgroundModifier(color: .blue)
}
)
}
}
A great usecase for StyleContext is when paired with custom view styles!
Shapes
@frozen public struct AnyShape: Shape { @inlinable public init<S: Shape>(shape: S) }Shape/// A custom parameter attribute that constructs a
from closures. @resultBuilder public struct ShapeBuilder { }extension View {
/// Sets a clipping shape for this view. @inlinable public func clipShape<S: Shape>( style: FillStyle = FillStyle(), @ShapeBuilder shape: () -> S ) -> some View
/// Defines the content shape for hit testing. @inlinable public func contentShape<S: Shape>( eoFill: Bool = false, @ShapeBuilder shape: () -> S ) -> some View
/// Sets the content shape for this view. @available(iOS 15.0, macOS 12.0, tvOS 15.0, watchOS 8.0, *) @inlinable public func contentShape<S: Shape>( _ kind: ContentShapeKinds, eoFill: Bool = false, @ShapeBuilder shape: () -> S ) -> some View }
A backwards compatible AnyShape type erasure.
View Input
public protocol ViewAlias: View where Body == Never { associatedtype DefaultBody: View = EmptyView @MainActor @ViewBuilder var defaultBody: DefaultBody { get } }Sourceextension View {
/// Statically type-erases
to be resolved by theViewAlias. @inlinable public func viewAlias< Alias: ViewAlias, Source: View >( _ : Alias.Type, @ViewBuilder source: () -> Source ) -> some View }
A ViewAlias is can be defined statically by one of its ancestors. Because ViewAlias is guaranteed to be static it can be used for type-erasure without the performance impacts associated with AnyView.
View Output
@available(iOS 14.0, macOS 11.0, tvOS 14.0, watchOS 7.0, *) public protocol ViewOutputKey { associatedtype Content: View = AnyView typealias Value = ViewOutputList<Content> static func reduce(value: inout Value, nextValue: () -> Value) }Sourceextension View {
/// A modifier that writes a
view to aViewOutputKey@available(iOS 14.0, macOS 11.0, tvOS 14.0, watchOS 7.0, *) @inlinable public func viewOutput< Key: ViewOutputKey, Source: View >( _ : Key.Type, @ViewBuilder source: () -> Source ) -> some View where Key.Content == Source
A ViewOutputKey allows for a descendent view to return one or more views to a parent view.
@available(iOS 14.0, macOS 11.0, tvOS 14.0, watchOS 7.0, *) public protocol ViewOutputAlias: View where Body == Never { associatedtype Content: View = AnyView associatedtype DefaultBody: View = EmptyView @MainActor @ViewBuilder var defaultBody: DefaultBody { get } }Sourceextension View {
/// Statically defines the
to be resolved by theViewOutputAlias. @available(iOS 14.0, macOS 11.0, tvOS 14.0, watchOS 7.0, *) @inlinable public func viewOutputAlias< Alias: ViewOutputAlias, Source: View >( _ : Alias.Type, @ViewBuilder source: () -> Source ) -> some View where Alias.Content == Source }
A ViewOutputAlias is a more streamlined variant of ViewOutputKey that only supports returning a single view from a descendent.
Variadic Views
@frozen
public struct VariadicViewAdapter<Source: View, Content: View>: View {
@inlinable
public init(
@ViewBuilder source: () -> Source,
@ViewBuilder content: @escaping (VariadicView<Source>) -> Content
)
}
A variadic view allows many possibilities with SwiftUI to be unlocked, as it permits a transform of a single view into a collection of subviews. To learn more MovingParts has a great block post on the subject.
Examples
You can use VariadicViewAdapter to write components like a custom picker view.
enum Fruit: Hashable, CaseIterable {
case apple
case orange
case banana
}
struct FruitPicker: View {
@State var selection: Fruit = .apple
var body: some View {
PickerView(selection: $selection) {
ForEach(Fruit.allCases, id: \.self) { fruit in
Text(fruit.rawValue)
}
}
.buttonStyle(.plain)
}
}
struct PickerView<Selection: Hashable, Content: View>: View {
@Binding var selection: Selection
@ViewBuilder var content: Content
var body: some View {
VariadicViewAdapter {
content
} content: { source in
ForEachSubview(source) { index, subview in
HStack {
// This works since the ForEach ID is the Fruit (ie Selection) type
let isSelected: Bool = selection == subview.id(as: Selection.self)
if isSelected {
Image(systemName: "checkmark")
}
Button {
selection = subview.id(as: Selection.self)!
} label: {
subview
}
}
}
}
}
}
Availability
public protocol VersionedView: View where Body == Never {
associatedtype V5Body: View = V4Body
@available(iOS 17.0, macOS 14.0, tvOS 17.0, watchOS 10.0, visionOS 1.0, *)
@ViewBuilder var v5Body: V5Body { get }
associatedtype V4Body: View = V3Body
@available(iOS 16.0, macOS 13.0, tvOS 16.0, watchOS 9.0, *)
@ViewBuilder var v4Body: V4Body { get }
associatedtype V3Body: View = V2Body
@available(iOS 15.0, macOS 12.0, tvOS 15.0, watchOS 8.0, *)
@ViewBuilder var v3Body: V3Body { get }
associatedtype V2Body: View = V1Body
@available(iOS 14.0, macOS 11.0, tvOS 14.0, watchOS 7.0, *)
@ViewBuilder var v2Body: V2Body { get }
associatedtype V1Body: View = EmptyView
@ViewBuilder var v1Body: V1Body { get }
}
Supporting multiple release versions for SwiftUI can be tricky. If a modifier or view is available in a newer release, you have probably used if #available(...). While this works, it is not performant since @ViewBuilder will turn this into an AnyView. Moreover, the code can become harder to read. For this reason, Engine has VersionedView and VersionedViewModifier for writing views with a body that can be different based on release availability.
Examples
You can use VersionedViewModifier to help adopt newer SwiftUI APIs with less friction. Such as adopting a new view type like Grid, while still supporting older iOS versions with a custom grid view; or using new view modifiers which due to the required if #available(...) checks can force you to refactor your code.
struct ContentView: VersionedView {
@available(iOS 16.0, macOS 13.0, tvOS 16.0, watchOS 9.0, *)
var v4Body: some View {
Grid {
// ...
}
}
var v1Body: some View {
CustomGridView {
// ...
}
}
}
struct UnderlineModifier: VersionedViewModifier {
@available(iOS 16.0, macOS 13.0, tvOS 16.0, watchOS 9.0, *)
func v4Body(content: Content) -> some View {
content.underline()
}
// Add support for a semi-equivalent version for iOS 13-15
func v1Body(content: Content) -> some View {
content
.background(
Rectangle()
.frame(height: 1)
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .bottom)
)
}
}
struct UnderlineButtonStyle: ButtonStyle {
func makeBody(configuration: Configuration) -> some View {
configuration.label
.modifier(UnderlineIfAvailableModifier()) // #if #available(...) not required
}
}
struct ContentView: View {
var body: some View {
Button {
// ....
} label: {
Text("Underline if #available")
}
.buttonStyle(UnderlineButtonStyle())
}
}
Open VersionedViewModifier.swift
Static Conditionals
public protocol StaticCondition {
static var value: Bool { get }
}
@frozen
public struct StaticConditionalContent<
Condition: StaticCondition,
TrueContent: View,
FalseContent: View
>: View {
@inlinable
public init(
_ : Condition.Type = Condition.self,
@ViewBuilder then: () -> TrueContent,
@ViewBuilder otherwise: () -> FalseContent
)
}
@frozen
public struct StaticConditionalModifier<
Condition: StaticCondition,
TrueModifier: ViewModifier,
FalseModifier: ViewModifier
>: ViewModifier {
@inlinable
public init(
_ : Condition.Type = Condition.self,
@ViewModifierBuilder then: () -> TrueModifier,
@ViewModifierBuilder otherwise: () -> FalseModifier
)
}
Should you ever have a modifier or view that is conditional upon a static flag, Engine provides StaticConditionalContent and StaticConditionalModifier. A great example is a view or modifier is different depending on the user interface idiom. When you use an if/else in a @ViewBuilder, the Swift compiler doesn't know that the condition is static. So SwiftUI will need to be ready for the condition to change, which can hinder performance needlessly if you know the condition is static.
Open StaticConditionalContent.swift
Examples
You can use StaticConditionalContent to gate features or content to Debug or Testflight builds without impacting your production build performance.
struct IsDebug: StaticCondition { static var value: Bool { #if DEBUG return true #else return false #endif } }if IsDebug.value ...struct ProfileView: View { var body: some View { StaticConditionalContent(IsDebug.self) { // More performant than
NewProfileView() } otherwise: { LegacyProfileView() } } }
EngineCore
The visitor pattern enables casting from a generic type T to a protocol with an associated type so that the concrete type can be utilized.
struct ViewAccessor: ViewVisitor {
var input: Any
var output: AnyView {
func project<T>(_ input: T) -> AnyView {
var visitor = Visitor(input: input)
let conformance = ViewProtocolDescriptor.conformance(of: T.self)!
conformance.visit(visitor: &visitor)
return visitor.output
}
return _openExistential(input, do: project)
}
struct Visitor<T>: ViewVisitor {
var input: T
var output: AnyView!
mutating func visit<Content: View>(type: Content.Type) {
let view = unsafeBitCast(input, to: Content.self)
output = AnyView(view)
}
}
}
let value: Any = Text("Hello, World!")
let accessor = ViewAccessor(input: value)
let view = accessor.output
print(view) // AnyView(Text("Hello, World!"))
License
Distributed under the BSD 2-Clause License. See LICENSE.md` for more information.