🧟 Zomboid Control Panel
The complete admin cockpit for Project Zomboid dedicated servers
Project Zomboid is a zombie survival game; playing it with friends means running a dedicated server somewhere. Zomboid Control Panel is the web app that sets up and manages that server for you — no command line required — with a live world map, Workshop mod management, scheduled restarts, backups, and Discord integration built in.
At a glance — server status, RCON & PanelBridge connection state, live player activity, host telemetry, disk headroom, the next scheduled maintenance action, console error count, backup readiness, and quick actions. One screen covers 80% of routine admin work.
✨ Feature tour
🌧️ Events & WeatherForce-trigger blizzards, tropical storms, or rain at any intensity. Fine-grained climate sliders for fog, wind, temperature, clouds, humidity. Spawn helicopter events or lightning strikes on demand. The closest thing to PZ admin god-mode.
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🗺️ Live World MapReal-time player positions on Knox County. Multi-floor support, layer toggles, zoom & pan. Right-click any player for instant teleport, heal, kick, or message — straight from the map. Map tiles are proxied and cached by the panel itself, which also auto-detects the current PZ map build so a new release doesn't leave you looking at a stale layout.
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👥 Player ManagementRoster with online / offline / banned tabs. Per-player dossier with moderation, spawn loadout, powers (heal, teleport, god mode), notes & history. Voice ban, SteamID ban, manual targeting.
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🧩 Mod ManagerTracks every Workshop mod on your server and flags updates through the Steam API. Import a Steam collection and drive server membership from it — adding a mod writesWorkshopItems=, resolves its internal mod ID into Mods=, and picks up map folders on its own.
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⚠️ Mod Conflicts & Load OrderScans your mod list for file conflicts, duplicate mod IDs, missing dependencies, and load-order issues, with severity-tinted findings so you see real problems before you boot the server. Fix everything applies every safe fix in one click (with Undo), conflict winners can be suggested and applied in bulk, and smart sort orders the list from each mod'srequire=, Steam's required items, and patches, with a preview of every move before anything is written.
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⚙️ Server ConfigurationFull in-browser INI editor for sandbox options, spawn regions, mod settings, and server flags. Searchable, structured view + raw view for power users. No more notepad-and-restart. Mod Settings edits apply live through PanelBridge while the server is running, and now save to disk correctly too — no need to stop the server just to make an edit stick.
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🆕 Server Setup WizardSpin up a fresh PZ server in minutes. SteamCMD install, port config, RCON setup, admin account — all stepped through with sensible defaults.
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🤖 Discord Bot SetupGuided wizard for creating the Discord app, getting tokens, and inviting the bot. Slash commands + two-way chat relay + event notifications ship turnkey.The step that trips people up: in the Discord Developer Portal, under your application's Bot page, turn on the Server Members and Message Content privileged intents. Both are off by default and have nothing to do with your token — a correct token and correct IDs will still fail to connect without them. Check both before you click Start; the panel names the exact problem if you hit it anyway, instead of a generic "check configuration."
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📊 Performance TelemetryHost RAM and CPU graphs, PZ process memory, player count history. Time-range selectable, exportable. Catch slow leaks and load spikes before players notice.
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🐛 Crash Logs & DiagnosticsJava crash dumps, error logs, support bundles. One-click.zip export for when you need to share state with someone smarter than you. Health, environment, and activity tabs included, plus Checks & Fixes: dozens of checks across the panel, the server, and PanelBridge, and a Problems found scan of the server console that names each error's cause — many come with a one-click fix, the rest link straight to the setting that needs attention.
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💾 BackupsManual or scheduled world backups with configurable retention. Preview a snapshot's contents before you restore it, download the raw archive, or upload an external one back in. Restoring stops the server, takes an automatic safety backup of the current state first, then rolls the world back — with an explicit warning that it can't be undone. |
🧹 Chunk Cleaner & Map CleanupVisual map selector for reclaiming disk space from an aging save. Delete individual chunks or drag out a rectangular region, with per-save stats so you know what you're removing before you commit. Panning, selecting, and computing those stats all got noticeably faster on large saves. |
Contents
- PanelBridge on the Steam WorkshopWhat It Does
Operate
- Server control — Start, stop, restart, save. Live status and uptime.
- Console — Live log viewer and RCON terminal with command history.
- Scheduling — Recurring restarts, saves, broadcasts with countdown warnings.
- Backups — Manual or scheduled world backups with configurable retention, snapshot preview, and download/upload of the raw archive. Restore takes an automatic safety backup first and warns it can't be undone.
- Roles & permissions — Capability-based access control: three built-in roles (admin, technician, moderator) plus fully custom ones, each granting an explicit subset of the panel's 28 individual capabilities across 12 areas (server lifecycle, RCON, backups, mods, and more).
- Account recovery — Single-use recovery codes, generated in advance from an authenticated admin session, let the admin reset their own password later if they get locked out. Two more paths cover losing access to the panel entirely: a local-only token file, or the
--reset-passwordCLI flag run directly on the server.
Observe
- Players — Online list, activity history, kick/ban/unban, access levels, notes and tags.
- World map — Live player positions on Knox County with right-click actions.
- Mod manager — Track Workshop mods and detect updates, decide server membership from your Steam collection, auto-sort load order by declared dependencies, and scan for conflicts. Collection sync adds what's missing without deleting the optional mods you keep on the side.
- Server config — Full INI editor with structured and raw views. Sandbox, spawn points, mod settings — searchable and editable in-browser.
Extend
- Events & weather — Rain, storms, blizzards, climate control, time control, sound triggers, zombie management.
- PanelBridge — Server-side Lua mod for actions RCON can't reach: teleport, heal, god mode, character export/import, inventory. The panel copies it into the game folder, or a Build 42 server running with Steam downloads it from the Steam Workshop, which lets you keep the Lua integrity check on.
- Discord bot — Slash commands and two-way chat relay.
- Single sign-on (SSO) — OpenID Connect login, with ready-made presets for Google, Authentik, Keycloak, Azure AD, Okta, and Auth0, or any other compliant provider entered by hand. Full discovery + PKCE + state/nonce flow, with a one-click credential test before you commit to it.
- Multi-server — Manage multiple PZ servers from one panel: each server's state, start/stop/restart and lifecycle locks on the Dashboard's list, without switching the active server.
- Chunk cleaner — Visual map selector for reclaiming disk space from an aging save: delete individual chunks or drag out a rectangular region, with per-save stats before you commit.
- Auto-update — Checks for new releases, downloads and applies them.
Requirements
Don't have a Project Zomboid server yet? You don't need one before you start — the Setup Wizard in Quick Start below installs a fresh Build 41 or Build 42 server for you, RCON included. The rest of this section applies either way; if you're pointing the panel at a server you already run, confirm these in its .ini first:
- RCON enabled, and network access between the panel and the PZ server (same machine, same LAN, or a reachable IP):
RCONPort=27015
RCONPassword=choose-a-strong-password
DoLuaChecksum=false
Use the actual RCON port and password configured for your server. DoLuaChecksum=false is needed only for the panel-installed PanelBridge (the default). With Steam Workshop delivery it can stay on; see PanelBridge.
curlfor World Map build detection (Docker, Windows, and macOS already have it; a bare-metal Linux tarball install might not). Without it, the map still works — it just falls back to a fixed build and stops tracking new Project Zomboid map releases, which Debug > World Map will flag.
Quick Start
Choose where the panel runs. It can run beside the game server, in Docker, or on a separate computer. The panel needs RCON access to the game server; PanelBridge features additionally need its server files or SFTP access.
| Your setup | Use this guide | | --- | --- | | Windows PC or Windows server | docs/install/windows.md | | Linux PC, VPS, or home server | docs/install/linux.md | | macOS | macOS below | | Docker or Unraid | docs/install/docker.md | | Renting from a host (Indifferent Broccoli, etc.) | docs/install/hosted.md |
Not sure which? If you already rent a Project Zomboid server from a host, pick Hosted — you're not installing anything server-side. Otherwise pick the row that matches the computer the panel will run on; Docker needs the fewest manual steps if that machine has it.
Every path above ends the same way: a browser tab open to the panel's setup screen, where you create your admin account. Download the current package from Releases. Something not working? docs/install/troubleshooting.md is organized by what's actually on your screen, not by which guide you followed.
macOS
There's no native macOS binary. Run the panel with Docker Desktop or OrbStack — see the macOS row in docs/install/docker.md's own chooser table, which points you at the fastest of its four Docker paths. Project Zomboid server hosting itself needs Linux or a hosting provider; the panel can still run on your Mac.
Docker and Unraid
The fastest path to a fully working setup — panel and a new Project Zomboid server — is the all-in-one installer:
curl -fsSL https://github.com/fpsacha/zomboid-control-panel/releases/latest/download/bootstrap.sh | sh
That is docker/all-in-one/bootstrap.sh as attached to the latest release
(its SHA-256 is in the release's checksums.txt).
It checks Docker, generates the secret and persistent configuration, pulls the
prebuilt release images, installs PZ, detects the LAN address, publishes
the required UDP ports 16261-16270 (room for five servers in the same
container), and prints the panel URL near the end once the health check
passes.
If PZ already runs on the host, in another container, or on another machine, use the panel-only image instead:
curl -LO https://github.com/fpsacha/zomboid-control-panel/releases/latest/download/docker-compose.install.yml
docker compose -f docker-compose.install.yml up -d
The panel-only image deliberately does not publish PZ game ports; those belong to the existing game-server host or container.
See docs/install/docker.md for the full walkthrough of these and the other two configurations (bind-mounting an existing PZ install, and Unraid specifically) — including running PZ in a separate container from the panel, and choosing between the published image and building from source.
Setup
- Open the panel and create your admin account.
- In Settings, set your server install path and Zomboid data path.
- Configure RCON (host, port
27015, password from your server.ini). - Optionally install PanelBridge for advanced features.
PanelBridge (Optional)
PanelBridge is a server-side Lua mod that enables features RCON can't reach — teleport, heal, weather control, character export/import, inventory editing, sound triggers.
It can reach your server in two ways. Choose one per server under Settings → PanelBridge → How PanelBridge is installed. The choice covers every server profile that uses the same game folder.
| | Installed by the panel (default) | Steam Workshop (Preview) |
| --- | --- | --- |
| How it gets there | The panel copies PanelBridge.lua into the game folder before every start | The server downloads it from the Workshop when it starts |
| DoLuaChecksum | Must stay false | Can be turned back on |
| Players | Download nothing | Get a one-click install prompt when they join |
| Servers without Steam (-nosteam) | Work | Not supported |
| Hosted / SFTP servers | Re-upload PanelBridge.lua after each panel update | Two INI entries, nothing to upload |
| After a PanelBridge update | Nothing to do | New players can't join until the server restarts |
PanelBridge on the Steam Workshop
What it is: the same PanelBridge, published as the Workshop item Zomboid Control Panel Bridge (mod id ZCPB, Build 42). Players get it the same way as any other server mod.
Why use it: with the panel-installed bridge, DoLuaChecksum has to stay off, so the server doesn't compare players' Lua, script and animation files with its own (#168). From the Workshop, the check can go back on and players with different Lua files are refused. It doesn't stop modified game clients, and admin accounts skip the check.
Switch a server to it:
- Open Settings → PanelBridge and click Switch to Steam Workshop.
- Review the preview. It adds
ZCPBtoMods=and the item ID toWorkshopItems=, backs up the INI, and moves the oldPanelBridge.luaout of the game folder. If a step fails, everything is put back. - Click Switch and restart now (Switch and start the server if it's stopped, or Switch, restart later). The block reads Confirmed: Loaded from the Steam Workshop: v… once the bridge reports in.
- Optional: click Turn on the Lua integrity check…, restart, then join with a normal player account. An admin getting in proves nothing, because admins skip the check.
Good to know:
- The server must run in Steam mode. The switch is unavailable while it launches with
-nosteam, and the panel warns if a launch script that starts Java itself leaves out-Dzomboid.steam=1. - After each PanelBridge update on the Workshop, new players can't join until the server restarts. Turn on automatic restarts in Settings › Mods & Workshop to handle this.
- If Steam can't deliver the item, the server won't start. Click Switch to panel-installed and start, then Switch and start the server in the preview, to get it running again.
- Switching back to panel-installed reinstalls the file, removes both INI entries and turns
DoLuaChecksumoff again. - On players' computers the mod only answers teleports from that server's admins, and it does nothing in single player.
- The panel never turns
DoLuaChecksumon by itself, and the option stays marked Preview until it has been verified with real players on Windows and Linux servers.
Remote Access
If you're running the panel on the same machine as your browser, skip this section.
To access the panel from another machine, allow the origin before first launch:
CORS_ORIGINS=http://YOUR-IP:3001 ./start.sh
After login, save it permanently in Settings → Remote Access so the env var isn't required next time.
For VPS or public-internet deployment, put the panel behind a reverse proxy (nginx or Caddy) with HTTPS, and set HTTPS=true so the panel emits HSTS headers. Don't expose port 3001 directly to the internet.
nginx reverse proxy
The panel uses a live socket.io connection for status updates, chat, and the world map's activity overlay — nginx does not forward WebSocket upgrade requests by default, so without the Upgrade/Connection headers below the panel will load but the connection indicator will show disconnected and any live-updating panel (world map included) will silently stop working, while everything else keeps working normally. This is the single most common reverse-proxy misconfiguration reported against the panel.
Recommended pattern: terminate TLS at nginx, run the panel itself over plain HTTP behind it (no need to also configure certificates inside the panel).
server {
listen 443 ssl http2;
server_name your-domain.example.com;
ssl_certificate /path/to/fullchain.pem;
ssl_certificate_key /path/to/privkey.pem;
location / {
proxy_pass http://127.0.0.1:3001;
proxy_http_version 1.1;
# Required for socket.io — without these two lines the panel's
# live connection never establishes, but every plain HTTP(S)
# request still works, which is why this is easy to miss.
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
}
}
Then set these before first launch (see linux.md Phase 10 for the systemd equivalent):
TRUST_PROXY=loopback HTTPS=true ./start.sh
TRUST_PROXY=loopback tells the panel to trust the X-Forwarded-* headers above only from nginx on this machine (IP-based rate limiting and login all key off this). A hop count such as TRUST_PROXY=1 trusts them from whatever connects, so the panel warns about it at startup: only use one if the panel is genuinely reachable exclusively through your proxy, never if port 3001 is also exposed directly. In Docker, see Behind a reverse proxy. HTTPS=true makes the panel emit HSTS and treat the connection as secure for cookies even though it's speaking plain HTTP to nginx.
If you instead terminate TLS at nginx and run the panel's own HTTPS listener behind it (double TLS termination — only needed if something else on the same host also talks to the panel directly over HTTPS), point proxy_pass at https://127.0.0.1: instead and add proxy_ssl_verify off; if you're using the panel's self-signed certificate. The Upgrade/Connection headers above are still required either way — they're about forwarding the client's upgrade request, not about which protocol nginx uses to reach the panel.
Security
- JWT authentication on all API routes.
- Capability-based roles: three built-in roles plus custom ones, each granting only the specific actions it needs — a moderator account doesn't get server-wipe just because an admin's does.
- Rate limiting on login, RCON, and destructive operations.
- RCON parameter sanitization to prevent command injection.
- CORS configurable per deployment (LAN auto-allows private IPs, VPS requires explicit origins).
- Recovery codes are single-use, enforced even against two redemption attempts racing each other.
- Password reset via secure token file or
--reset-passwordCLI flag. - Regular security audits (static scanners, CodeQL, and multi-agent review); fixes ship with a test that fails on the old code. Report issues privately via GitHub's Report a vulnerability.
Development
npm run install:all
npm run dev
Frontend at http://localhost:5173, backend at http://localhost:3001.
node build.js --all # Build Windows + Linux binaries
npm test # Run tests
Maintainers publishing the PanelBridge Steam Workshop item: see docs/maintainers/workshop-publishing.md.
Community
- Discord — discord.gg/jHsWJDNmSg for questions, support, and feature ideas.
- Issues — Report bugs or request features on GitHub.
- Changelog — See the latest release notes for what's new.
License
MIT