Profile
Back to NewsBack
GitHub Trending 25 min
Reader Mode
BeatAPI/awesome-minimax-h3-prompts: 🎬 Curated MiniMax H3 video generation prompts — cinematic, ads, anime, UGC, product videos, and more. Includes playable examples and creator attribution.

BeatAPI/awesome-minimax-h3-prompts: 🎬 Curated MiniMax H3 video generation prompts — cinematic, ads, anime, UGC, product videos, and more. Includes playable examples and creator attribution.

19 hours ago

MiniMax H3 Prompt Gallery by BeatAPI

Awesome MiniMax H3 Prompts

Curated MiniMax H3 video prompts with WebM examples and creator attribution, by BeatAPI.

Browse the live prompt gallery · Use MiniMax H3 via API · 中文说明 · Contribute a prompt

Prompt gallery

Browse by use case: Stories & Films · Action & Fantasy · Ads & Products · Music & Performance · Vlog & Social

Browse all 506 prompts

1. Modern warfare FPS gameplay

Modern warfare FPS gameplay video preview

Prompt — Camera: First-person perspective at eye level with authentic handheld player movement, as if recorded directly from a modern AAA military shooter. The player carries a highly...

~~~~text Camera: First-person perspective at eye level with authentic handheld player movement, as if recorded directly from a modern AAA military shooter. The player carries a highly detailed assault rifle with realistic animations, visible hands, tactical gloves, dynamic reload mechanics, and weapon sway. Opening Action: The video immediately begins with the player already aiming down a roadway inside a modern military base. Multiple enemy soldiers are visible in the distance near sandbags, barricades, and military vehicles. The player carefully tracks one target, making small aim corrections while maintaining ADS (aim down sights). Fire several controlled bursts immediately at the visible enemies, producing realistic muzzle flashes, shell casings ejecting, smoke, recoil, hit reactions, and dust impacts around the targets. Continue firing in multiple short bursts while adjusting aim between enemies, simulating authentic FPS gameplay rather than scripted animation. Movement: After the opening firefight, lower slightly from ADS and begin advancing cautiously along the road beside concrete barriers, Hesco walls, and parked military vehicles. Frequently check left and right corners, briefly stop to reacquire targets, then raise the weapon and fire additional controlled bursts whenever enemies appear ahead. Continue pushing forward with deliberate player-controlled movement, using cover naturally and maintaining believable tactical pacing. Environment: Large modern military base with guard towers, armored vehicles, shipping containers, blast barriers, damaged buildings, smoke plumes, burning debris, scattered shell casings, dust clouds, and atmospheric battlefield haze. Cool natural daylight mixed with smoke and orange firelight creates a cinematic battlefield atmosphere. Camera Motion: Authentic player-controlled movement with subtle head bob, weapon sway, natural mouse-look adjustments, small left-right corrections while aiming, realistic recoil, smooth tracking of moving targets, brief pauses before shooting, and fluid forward progression. Avoid cinematic camera moves—everything should feel like genuine live gameplay captured by a skilled player. Visual Quality: Ultra-photorealistic, AAA game graphics with realistic PBR materials, detailed weapon models, physically accurate lighting, volumetric smoke, dynamic particle effects, crisp textures, realistic bullet impacts, muzzle flash illumination, motion blur only during rapid movement, and high-end military shooter presentation. Gameplay UI: Display a realistic modern FPS HUD inspired by games like PUBG, Battlefield, or Call of Duty (without copying exact copyrighted assets). Include: Central dynamic crosshair or reticle Ammo counter with magazine and reserve ammunition Fire mode indicator Compass at the top Squad/team status panel Mini-map in the upper corner Health bar Tactical equipment icons (grenades, medkit) Hit markers when bullets connect Directional damage indicators Kill notification feed Objective marker in the distance * Subtle interaction prompts and realistic HUD animations The HUD should feel polished, modern, and fully integrated into the gameplay, enhancing the illusion of authentic recorded footage from a contemporary military FPS. ~~~~

Play video</a>

Source: @Just_sharon7 · 15s · 16:9 · gameplay


2. Luxury perfume commercial

Luxury perfume commercial video preview

Prompt — Scene 1 (0–3s) – Luxury Reveal A luxury perfume bottle slowly emerges from darkness, standing on a glossy black pedestal. Soft golden light beams gradually reveal the...

~~~~text Scene 1 (0–3s) – Luxury Reveal A luxury perfume bottle slowly emerges from darkness, standing on a glossy black pedestal. Soft golden light beams gradually reveal the crystal-clear glass, while subtle volumetric fog creates depth. Extreme macro shot, cinematic lighting, ultra-realistic reflections, premium luxury commercial aesthetic.

Scene 2 (3–6s) – Precision Details Extreme close-up of the perfume bottle as rich golden fragrance liquid gently swirls inside. The camera performs a smooth cinematic orbit, capturing intricate glass textures, flawless craftsmanship, and sparkling highlights. Ultra-detailed, photorealistic, premium commercial quality.

Scene 3 (6–9s) – AI Transformation The perfume bottle seamlessly dissolves into glowing golden particles before instantly reforming into a futuristic luxury edition, maintaining perfect proportions and visual consistency. Dynamic orbit camera, seamless transformation, cinematic lighting, premium visual effects.

Scene 4 (9–12s) – Environment Transition Without a single cut, the background transforms from a luxurious black studio into a futuristic neon metropolis. The perfume bottle remains perfectly consistent while the camera performs a dramatic dolly-in. Hyper-realistic, cinematic, high-end advertising style.

Scene 5 (12–15s) – Hero Finale Slow-motion hero shot of the luxury perfume bottle elegantly rotating as glowing golden particles float around it. Premium black background, flawless reflections, cinematic logo reveal, luxury commercial ending, 8K photorealistic, blockbuster advertising quality. ~~~~

Play video</a>

Source: @CaliraVal · 15s · 16:9 · product commercial


3. 1980s open-source family comedy

1980s open-source family comedy video preview

Prompt — Use the supplied image as the exact opening frame. Create a hilarious, high-budget 1980s live-action family comedy movie scene, photographed on a real soundstage with practical...

~~~~text Use the supplied image as the exact opening frame. Create a hilarious, high-budget 1980s live-action family comedy movie scene, photographed on a real soundstage with practical robot costumes, animatronics, handmade props, vintage wardrobe, and authentic 35mm film color.

The entire group suddenly hears something above them. Everyone’s eyes dart upward at the same moment. The men, women, children, and robots dramatically tilt their heads back, point toward the ceiling, and erupt into chaotic celebration. They gasp, scream, laugh, jump, wave their arms, slap each other on the shoulders, and completely lose their minds with exaggerated 1980s comedy reactions. The children bounce excitedly. The adults stumble into one another. The robots flash their eyes, flap their mechanical arms, spin clumsily, and celebrate with funny practical animatronic movements.

One man shouts:

“OPEN SOURCE?!”

The entire crowd answers together:

“MINIMAX H3!”

They cheer wildly as one robot attempts a victory dance, loses its balance, and is caught by the shocked family at the final second.

Fast, energetic comic timing with believable ensemble choreography. Begin with a brief locked group shot, then a subtle handheld push-in as the chaos escalates. Keep every original person, robot, shirt design, and the large headline clearly recognizable. Preserve facial identity, wardrobe, composition, lighting, and 1980s production design.

Authentic optical softness, warm tungsten lighting, rich film grain, slight gate weave, practical effects, natural motion blur, expressive physical acting, polished studio-comedy sound mix, triumphant synthesizer sting, cheering, robot beeps, and comedic percussion.

No CGI, no digital-looking robots, no morphing, no extra people, no duplicated characters, no distorted faces, no rewritten text, no spelling changes, no modern clothing, no style shifts, and do not turn the scene into animation. ~~~~

Play video</a>

Source: @BrentLynch · 12s · 16:9 · comedy


4. Radio operator evacuation bridge

Radio operator evacuation bridge video preview

Prompt — FORMAT 15 seconds | 16:9 | photoreal live-action war thriller Fictional Sahelian city at blue-hour dawn. Urgent, human, suspenseful, non-graphic. REFERENCE CONTROL Image 1 =...

~~~~text FORMAT 15 seconds | 16:9 | photoreal live-action war thriller Fictional Sahelian city at blue-hour dawn. Urgent, human, suspenseful, non-graphic.

REFERENCE CONTROL Image 1 = locked AMINA identity and wardrobe. Preserve face, close-cropped hair, deep-brown skin, navy field jacket, silver earpiece, canvas satchel, analogue radio, boots and determined expression.

Image 2 = locked environment. Preserve concrete bridge, dry riverbed, dense low-rise city, rooftop antennae, dusty atmosphere, cool-blue shadows and restrained amber dawn.

No real countries, flags, organizations or landmarks.

STORY Amina is the last radio operator keeping an evacuation bridge open. Communications fail during a distant attack. She must activate the backup relay and transmit clearance before automatic controls close the bridge.

00–02s — CHANNEL OFFLINE Extreme close-up inside a dark concrete communications room.

Amina grips the analogue radio as red emergency lights pulse. Dust trembles, cables quiver, broken static fills the room.

Automated voice: “Emergency channel offline.”

She looks up and immediately moves.

02–04s — BRIDGE CLOSING Wide aerial-oblique rooftop view.

Civilians cross the bridge through windblown dust.

Checkpoint signal flickers green → red as shutdown begins.

A distant shockwave moves through city haze. No visible casualties.

04–06.5s — RUN Low handheld tracking behind Amina running through a damaged service corridor.

Emergency lights flash, dust falls, cables briefly spark, boots hit wet concrete.

She pushes through a heavy metal door into blowing dust.

06.5–09s — FLASHBACK Two minutes earlier.

Medium side-profile on rooftop.

Amina sees the unstable bridge signal, manually rotates the antenna and connects her radio to backup power.

Slow camera push. Wind moves her satchel strap as first amber sunlight reaches her jacket.

09–12.5s — TRANSMISSION Rapid cross-cut montage:

frequency dial locks → antenna aligns → bridge cables vibrate → red signal flashes → Amina speaks into radio:

“Channel Seven, keep the bridge open.”

Overhead shot: civilians continue crossing.

Sharp hard cuts, brief black frames, natural motion blur.

12.5–15s — SIGNAL RESTORED Sound suddenly drops.

Amina listens on the rooftop.

Clear radio tone.

Checkpoint signal changes red → steady green.

Evacuation continues.

Amina exhales and watches the bridge as dawn reaches the city.

Slow push toward her face. Cut to black.

CAMERA Large-format live-action realism. Precise nonlinear cross-cutting. Handheld tracking, aerial-oblique coverage, restrained push-ins and close details. Natural motion blur, fine film grain, subtle gate weave. No impossible camera movement.

ENVIRONMENT + PHYSICS Cool-blue shadows against muted amber sunrise. Deep blacks, dusty atmosphere, weathered concrete.

Wind realistically affects dust, clothing, cables and antenna equipment. All movement and interactions remain physically believable.

AUDIO Stereo radio static, electrical hum, wind, boots, antenna creaks, distant low artillery and helicopter rotors.

Restrained suspenseful sub-bass builds through the montage.

VISUAL Photoreal cinematic war-thriller footage. Immense scale contrasted with one determined operator. Grounded, tense and human.

No subtitles, text, logos, watermarks, political messaging, flags or military insignia.

CONTINUITY Same Amina identity, wardrobe, radio and satchel throughout. Same bridge, city, atmosphere and dawn lighting. Maintain geographic and temporal continuity across all shots. ~~~~

Play video</a>

Source: @Diplomeme · 15s · 16:9 · cinematic story


5. Giant koi park incident

Giant koi park incident video preview

Prompt — 15-second, 16:9 vertical, continuous single-take video that looks like authentic smartphone footage accidentally captured by a passerby in a city park. Overcast natural daylight,...

~~~~text 15-second, 16:9 vertical, continuous single-take video that looks like authentic smartphone footage accidentally captured by a passerby in a city park. Overcast natural daylight, subtle handheld shake, limited phone stabilization, occasional autofocus adjustment, and realistic smartphone compression. The absurd event is filmed with a completely serious, unscripted documentary feeling. 0–3s: [Handheld medium shot] A middle-aged man wearing a dark business suit and tie crouches beside the stone edge of a pond. With a completely serious expression, he slowly scatters pieces of bread from a paper bag to several ordinary koi. Small ripples spread across the water as the fish gather in front of him. 3–7s: [Camera instinctively moves closer] An abnormally huge orange-and-white koi suddenly surges out of the murky water, briefly lifting its upper body above the surface and biting down on the entire bread bag in the man’s left hand. He freezes for half a second, then grips the bag with both hands and leans backward. Startled, the person filming steps back. The image briefly loses focus before locking onto the man and the giant fish again. 7–11s: [Close handheld action shot] The giant koi pulls violently toward the deeper part of the pond. The wet paper bag stretches, the man’s arms tense, and his leather shoes slide repeatedly across the wet stone. His knee strikes the edge of the pond. He tries to brace himself with his right foot, but the sole loses traction and his center of gravity moves past the edge. Water, pieces of bread, and fallen leaves scatter from the force as the camera operator hurriedly moves sideways. 11–15s: [Impact and final hold] The paper bag suddenly tears. The man loses all support and pitches forward into the pond, creating one heavy, realistic splash. The camera quickly tilts downward while keeping the center of the pond visible. The man resurfaces with duckweed covering his head and his wet tie stuck across his face. The giant koi calmly swims past him with the remains of the bread bag still in its mouth. The camera holds on the man’s stunned expression while the koi casually swims away beside him. Keep the man’s face, dark suit, tie, and paper bag visually consistent throughout. The koi must retain the same orange-and-white markings and enormous size. The pulling, sliding, loss of balance, and fall must show believable weight, inertia, traction, and water displacement. Natural park ambience and a realistic splash only. No dialogue, no subtitles, no music. Avoid cuts, character teleportation, changes in the fish’s size, extra limbs, and cartoonish acting. ~~~~

Play video</a>

Source: @underwoodxie96 · 15s · 16:9 · viral short


6. Greenhouse tea isekai anime

Greenhouse tea isekai anime video preview

Prompt — 高品質アニメ映像。...

~~~~text 高品質アニメ映像。

作品トーンと世界観は、透明感のある夏のガラス温室から、紅茶の渦の内側に存在するオリジナルの小さな不思議の国へ連続する、上品で夢幻的な叙情ファンタジー。澄んだ白、水色、琥珀色、淡い金色を主役にし、怖さや混沌ではなく、好奇心、浮遊感、静かな高揚を描く。今回は1枚のソース参照画像image1のみを使用し、image1をキャラクター、衣装、2D手描き画風、配色、現実側のガラス温室背景の唯一の参照として扱う。

【同一人物固定】 image1と完全に同じ一人の少女を全編で維持する。小さく繊細な同じ顔立ち、大きな青緑色の宝石のような瞳、同じ目の形、多層の虹彩と白いキャッチライト、淡い頬、細いまつ毛、真珠のような白銀髪、柔らかな長いウェーブ、編み込みを含むまとめ髪、淡い金色のリボン、青い雫形の髪飾りを固定する。表情変化でも目、眉、まぶた、口、視線の順を守る。白い長袖のハイネックドレス、淡い水色の刺繍と縁取り、淡い金色の腰リボン、華奢で上品な体格、白・水色・淡い金色の人物固有配色を変えない。現実の温室と不思議の国に同時に複数の少女を存在させず、光学トランジションの前後で同じ一人の少女として連続させる。変えてよいのは表情、視線、呼吸、歩行、手の動き、髪と袖とスカート裾の自然な揺れだけ。別人化、顔の平均化、衣装変更、装飾欠落、分身、余分な人物、既存作品を想起させる有名キャラクターを出さない。 【2D hand-drawn/2D手描き画風固定】 image1の細く淡い青灰色と暖灰色の線、透明感のある二層以上の色影、柔らかなグラデーション、白・ミルキーブルー・澄んだ空色・琥珀色・淡い金色の明るい配色を全編で維持する。白銀髪の真珠質ハイライト、瞳の多層反射、肌の淡い発光感、ドレスの皺と刺繍、花、葉、ガラス、白い家具、床タイル、紅茶まで高密度の手描き筆致で描く。布は柔らかく、ガラスは透明で硬質、紅茶は澄んだ琥珀色、異世界の道と建築は半透明の白いガラス質として素材を描き分ける。太い輪郭にしない。簡略TVアニメにしない。平坦な単層セル影にしない。低密度背景にしない。滑らかなCG・3Dにしない。半写実にしない。実写にしない。くすんだ色や画風混合にしない。

【舞台と小物固定】 現実側はimage1と同じ明るいガラス温室。白い窓枠と屋根骨格、青空と白い雲、外の緑と白い花、白い丸テーブル、白い金属椅子、淡い青灰色の床タイルを維持する。開始時はimage1の少女の顔、目、髪、衣装、温室背景、白・水色・淡い金色の配色、明るさ、柔らかなコントラストを維持し、追加される小物はティーポットだけ。小物の所有者はimage1の少女一人だけ。透明なガラスのティーポット一つ、透明なティーカップ一つ、透明なソーサー一つだけを使う。開始状態ではティーカップはソーサー中央に置かれ、底に浅い琥珀色の紅茶が入っている。少女は右手でティーポットの取っ手を持ち、左手はソーサーの横へ軽く添える。ティーポット、カップ、ソーサーを増殖、交換、変形させない。不思議の国ではこれらを人物や巨大な小道具として複製しない。 少女の表情は、目→眉→まぶた→口→視線の順に変化させる。まず左右の目の中にある小さなキャッチライトがわずかに明るくなり、次に眉が少し上がり、その後まぶたが柔らかく開き、口元に小さな驚きと微笑みが生まれ、最後に視線が渦の中心へ下がる。反射線、窓枠、光点を顔中央へ重ねず、顔と両目を常に明瞭に保つ。

最初のカメラ高は白い丸テーブルと同じ低い位置。少女の斜め前から、手前にティーカップとソーサーを大きく、奥に少女の胸上と顔を明瞭に置く。背景消失軸は床タイルと右側の窓枠が温室奥へ斜めに伸びる方向へ揃える。この構図の目的は、少女、ポット先端、カップ中央の着水点を最初の一画で同時に読ませること。 少女が右手首だけをゆっくり傾けると、ティーポットの先端から一筋だけの琥珀色の紅茶がカップ中央へ落ちる。ポット先端、液体の筋、着水点を一画で読み取れるようにし、紅茶はテーブル外へこぼれない。この着水点を変化の起点とする。着水点から一つの時計回りの渦が生まれ、青空の反射と淡い金色の日差しを巻き込みながら、琥珀、青、白の三色の螺旋へ育つ。

カメラはテーブルと同じ低い位置からカップの斜め上へ滑らかに上がり、人物サイズを胸上の中景から背景の顔が読める近景へ保ったまま、紅茶面へ近づく。背景消失軸は温室奥から円形のカップ中央へ収束させる。この移動の目的は、現実の着水点を異世界への案内線へ変えること。

螺旋の半分がまだ琥珀色の紅茶、もう半分が細い光の道になっている形成中の中間状態を短く明瞭に見せる。続いて螺旋が画面全体を満たした瞬間、その同じ回転方向、曲率、色の並びを保ったまま、一本の光の道へ完成する。暗転、瞬間移動、破裂、液体の中を溺れる表現にせず、紅茶面から異世界の俯瞰へ連続する光学的な形状一致として接続する。

変化後の完成状態である不思議の国は、傾いた白いガラスの庭道、空中でゆっくり反転する白い花壇、輪のように連なる温室アーチ、上下が穏やかに入れ替わる空色の庭で構成する。文字盤、数字、看板、動物、人型住民は出さない。

カメラ高は少女の胸より少し低い位置へ移り、同じ少女の斜め前を後退しながら、胸から膝までの中景で追従する。背景消失軸は琥珀と青の光の道が円形アーチの奥へ伸びる方向へ揃える。この移動の目的は、紅茶の渦だった曲線が少女を導く冒険路へ変わったことを読ませること。

少女は光の道に沿って軽やかに三歩進み、第一歩で傾いた庭道へ乗り、第二歩で浮かぶ白い床片を渡り、第三歩で円形のガラスアーチをくぐる。各足裏を順に接地させ、髪、袖、スカート裾は歩みより少し遅れて同じ風向きへ揺れる。滑走、飛行、急回転に見せない。

少女がアーチをくぐると、周囲の白い花が外側から順に淡い水色へ染まり、頭上のガラス骨格がゆっくり四分の一回転して上下の庭をつなぐ。少女自身は直立を保ち、重力方向を急変させない。

カメラは胸より少し低い位置を保って少女の肩越しへ短く回り込み、人物サイズを胸上に寄せる。背景消失軸は前方の光の道が作る一つの円へ収束させる。この移動の目的は、少女の冒険の先に帰還路が生まれることを示すこと。光の道は再び一つの時計回りの螺旋となり、その円周が現実のティーカップの縁と同じ形、大きさ、角度へ整列する。

カメラは螺旋の中心を通り、琥珀色の紅茶面の極近景から現実の温室へ滑らかに引く。カメラ高はテーブルと同じ低い位置へ戻り、人物サイズを奥の胸上へ戻す。背景消失軸は円形のカップ中央から床タイルと窓枠が温室奥へ伸びる開始方向へ戻す。この移動の目的は、異世界の冒険を一杯の紅茶の中へ回収し、少女の感情へ報酬を返すこと。同じ少女が帰還した連続性を保つ。

終端では少女が右手のティーポットを垂直へ戻し、紅茶の筋をきれいに止め、ティーポットを胸より低い高さで保持する。左手はソーサー横に添えたまま。カップ内の最後の渦がゆっくり縮み、中心に青と淡い金の小さな反射一つだけを残して静止する。

カメラはテーブル高さの斜め前で、手前の静かな紅茶面、奥の少女の三分の四顔と穏やかな微笑みを同時に読ませる。紅茶面の反射が完全に止まり、少女の両目、ティーポット、カップ、渦の名残が一画で明瞭になった瞬間に切る。

液体を黒く濁らせない。渦を黒い穴、荒れた水面、別形状の物体へ変えない。顔を歪ませない。手指を増やさない。余分な人物や余分な食器を出さない。ストロボ、激しい明滅、強い水平フレア、白飛びなし。文字、字幕、ロゴ、透かしなし。BGMなし、音楽なし、環境音なし、フォーリーなし、音響生成なし。 ~~~~

Play video</a>

Source: @haruuraeadss · 15s · 16:9 · anime


7. Created using Minimax H3 on

Created using Minimax H3 on video preview

Prompt — Use @[char ref] for the potter's identity, face, amber eyes, blue-black hair cut blunt at the jaw with the short copper-bound braid at her right temple, the fine gold kintsugi...

~~~~text Use @[char ref] for the potter's identity, face, amber eyes, blue-black hair cut blunt at the jaw with the short copper-bound braid at her right temple, the fine gold kintsugi seams on her left cheek and chest, the white porcelain right forearm and hand joined by fine gold lacquer, the long open indigo wrap robe over cream wrapped linen, the wide brown leather belt hung with small steel tools, and her bare feet with grey clay dust dried across the shins. Preserve her proportions. Ignore the sheet's backdrop and repeated views. Invent no accessories; the only objects are the wheel, the clay and the water basin.

Cinematic 2D anime with clean linework, cel shading and painted surfaces. A dim workshop: plank walls, shelves of unfired pots receding into shadow, a water basin on the bench, a cool blue window behind her and one warm lamp hanging low at screen-left. Amber key against blue shadow. Wet clay holds a dull sheen; the porcelain forearm reads matte against skin; the gold seams catch the lamp and flare.

Format: 15 seconds, 9:16 vertical, 3 shots joined by hard cuts, real time, no slow motion, no dialogue.

Geography lock: she sits behind the wheel facing camera, the lamp always at screen-left, the window always behind her, the basin at screen-right on the bench. The camera stays on the near side of the wheel and never crosses behind her. The clay sits at the centre of the wheel head for the whole film.

Mechanics: the wheel turns continuously and never stops. Her skin hand works the outside of the form, the porcelain hand the inside. The clay obeys pressure: it rises where the hands narrow, thins as it climbs, and once the wall is too thin it cannot recover, so it leans and folds rather than springing back. One lump of clay throughout, never replaced.

Camera grammar: one move per shot, coupled to the clay. Push in as the form rises, hold still when she reacts, push again as she restarts. Keep the wheel head and her hands in frame together during work, and keep the whole face in frame during the reaction. Brake briefly on the collapse so it reads.

0-3s, shot 1: Close three-quarter from just above the wheel, looking down across her forearms to the clay. The grey column turns fast between her hands; the wall lifts and narrows as her palms close. Clay slicks the gold seams in the porcelain. The camera pushes in slowly.

3-5.5s: Continue the same shot. The wall climbs taller and thinner, ribbing into fine spiral ridges. A fleck of clay flicks off the rim and crosses the lamp beam. The tools at her belt sway with her breathing.

5.5-8s: Continue. The rim begins to waver, tips off centre, and the wall folds over on itself and settles into a low collapsed spiral. Her hands lift clear and hold above it, fingers open. Cut on the hands stopping.

8-11.5s, shot 2: Hard cut to a locked close-up of her face, lamp hard from the left, window light rimming her jaw. She looks down at the ruin and her jaw sets. The gold seam on her cheek flares in the lamp. Her shoulders drop, breath goes out, and the corner of her mouth lifts into a small closed-lip smile. The copper-bound braid swings once against her neck. Cut on the smile arriving.

11.5-15s, shot 3: Hard cut to a low angle just above the wheel head, her hands entering from above. The porcelain hand presses the collapsed spiral down into a rounded mound and holds it centred while her other hand drives the wheel edge and the wheel accelerates. Her thumb sinks and opens a shallow new bowl, and the clay runs true again. The camera pushes in slowly. End on the clay turning, no held pose, no further cut.

Sound: the wheel's steady electric hum throughout, the low rumble of turning clay, water trickling in the basin, the soft heavy fold of the collapse, one quiet breath out, the creak of the leather belt, and the wheel rising to a faster whir at the end. No music. No subtitles, captions, logos, title cards or overlays. ~~~~

Play video</a>

Source: @TheJumbledSoul · 15s · 4:7 · music video


8. MiniMax H3 on

MiniMax H3 on video preview

Prompt — 15s | 16:9 | One Continuous Take | Korean Dialogue Only | No BGM/Subtitles Ultra-photorealistic live-action supernatural martial-arts thriller. So-Yeon (same actress throughout):...

~~~~text 15s | 16:9 | One Continuous Take | Korean Dialogue Only | No BGM/Subtitles

Ultra-photorealistic live-action supernatural martial-arts thriller. So-Yeon (same actress throughout): 160cm, messy black hair covering eyes, black hoodie, gray sweatpants, Converse. Real human actors, real locations, practical VFX only.

Location: Rain-soaked Korean alley behind a night market. Food cart, scooters, crates, puddles, shutters, signs, cardboard boxes.

Combat Style: Unarmed only. Sanda + Muay Thai clinch + Silat. Fast, messy, close-quarters fighting. Multiple attackers, realistic collisions, no poses or theatrical choreography.

Fault-Line Physics: Strength remains physical and grounded. Heavy impacts create realistic cracks from exact contact points: impact → vibration → cracks → dust/water movement → debris settling. No glow, energy effects, shockwaves, teleportation, or magic visuals.

0–3s — Blocked Alley

So-Yeon walks carrying a small plastic bag. Seven thugs block the alley. A delivery rider tries to pass. The leader shoves the scooter aside:

"꺼져."

So-Yeon steps forward:

"그 사람 건드리지 마."

The leader grabs her shoulder.

3–7s — First Collision

She counters instantly: wrist control → knee → elbow → throw. He crashes into stacked crates. Her sneaker lands in a puddle; thin cracks spread through the pavement. Everyone freezes.

A thug yells:

"다 같이 가!"

All six rush her.

7–11s — Market Chaos

She ducks a punch that hits a metal shutter, redirects attackers into each other, throws one into a food cart, and sweeps another. The delivery rider pulls the elderly shop owner out of danger. Brief 0.2s micro slow-motion on a heavy impact as cracks spread through wet pavement before returning to real time.

11–15s — Human Moment

The last two attackers collide into a concrete wall, creating a deep crack. Silence.

The rider asks:

"누나... 괜찮아요?"

So-Yeon looks at her trembling hands. The elderly shop owner returns her dropped plastic bag:

"이거."

She accepts it with a small embarrassed bow. The damaged cart slowly rolls in the background.

CUT TO BLACK.

Camera: Reactive handheld documentary style, tight dialogue close-ups, sudden reframing during action, natural autofocus hunting, realistic motion blur, impact shake, authentic human reactions. No superhero poses, no exaggerated expressions, no CGI doubles. Focus equally on civilians, environment, and grounded physical combat. ~~~~

Play video</a>

Source: @itxabdullaa · 15s · 16:9 · music video


9. This time: BLADE.

This time: BLADE. video preview

Prompt — Hyper-kinetic action-film title sequence opening on a mirror-polished titanium wall in complete darkness. A razor-thin energy cut suddenly slices through the surface, spraying...

~~~~text Hyper-kinetic action-film title sequence opening on a mirror-polished titanium wall in complete darkness. A razor-thin energy cut suddenly slices through the surface, spraying white-hot sparks and molten droplets across the frame. A second cut appears from another angle, then dozens strike in rapid succession, carving deep geometric paths through the metal. The camera aggressively follows each slash as huge titanium sections separate and spin through the air. A powerful magnetic field violently pulls the fragments toward the center, where sharpened metal plates slide, rotate and lock together to construct "BLADE" with surgical precision. The completed title is thin, lethal and forged from scratched black steel, every edge glowing red-hot from friction. The camera sweeps inches above the letters before one final invisible slash cuts through the entire word and triggers a spectacular explosion of metal splinters and sparks. Aggressive, precise, dark, premium Hollywood action typography. ~~~~

Play video</a>

Source: @CharaspowerAI · 15s · 16:9 · music video


10. She found a cell phone that had been secretly filming her, and the camera was right behind her.

She found a cell phone that had been secretly filming her, and the camera was right behind her. video preview

Prompt — For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced. integrated_multimodal_description: [Shot 1] A 15-second, 16:9...

~~~~text For the target video, at 0.00 seconds into the target video, (from [Shot 1]) is fully referenced.

integrated_multimodal_description: [Shot 1] A 15-second, 16:9 cinematic realistic suspense short set entirely inside the same rainy neon stair alley from . Preserve the exact same female lead throughout: same face, hairstyle, soaked wardrobe, body proportions, skin texture, and the same staircase geography with wet steps, narrow alley, railings, humid air, and neon mood. No scene change, no extra people, no black ending. The story is: a drenched woman slowly walks down the stairs, notices an iPhone still recording on one step, bends to pick it up, realizes the screen shows her own back filmed from behind, instinctively steps back half a step into the railing and whips her shoulder and head around, but the real staircase is empty. End on the suspended moment where she is half-turned, half-looking down, with the screen still lit. She stays in motion throughout: descending, stopping, noticing the phone, bending to pick it up, standing with the screen, stepping back, leaning to the railing, turning shoulder and head, then looking back to the phone. The phone must stay physically consistent in size and readability. [Shot 2] At 00:00-00:02.8, a low dynamic near shot hugs her legs, waist, and the wet railing as the camera slowly pushes in and follows her down about one and a half steps. The emphasis is on lower-body weight transfer, wet skin reflections, and action-based sensual tension. Her right hand keeps a subtle stabilizing relationship with the railing. She is soaked, moving carefully but not weakly. Her first emotional phase is calm, restrained, and oppressive self-protection: eyelids half-lowered, gaze angled beyond camera toward the lower stairs, brows held flat with only the outer ends slightly lowered, lips naturally parted, breath low and steady, nostrils moving lightly, no smile. Pink-violet neon washes the front-upper planes of the chest, collarbone, abdomen, and front thighs, while cyan-blue edge light wraps the waistline, outer arms, and leg contour. This is the first sensual close-up: legs, waist, wet skin, deep wet fabric contours, and real descending balance. [Shot 3] At 00:02.8-00:05.0, cut to a medium-close slightly high angle that lands on the step at her feet while keeping one stopped boot and the railing in the foreground. A lit iPhone lies near the edge of shallow step-water. The red recording dot must be immediately readable. She stops on the stair, not frozen but caught mid-motion. Her gaze narrows sharply toward the phone, pupils snap into focus, the brow center contracts into only the thinnest line, she takes one short nasal breath, her lips close lightly from their previously open state, and the jaw gathers in. This is the first layer of wrongness, not yet fear. She murmurs quietly, [English] Whose phone is this...? The line is tentative and low, with the ending gently falling away. Phone screen light adds a third small light source, lifting the forehead edge, nose bridge, lash line, and cupid’s bow with cool white. [Shot 4] At 00:05.0-00:07.8, a tight near shot from her right-front follows her bend as she picks up the phone. Stay close to the hand, collarbone, side waist, wet hair falling forward, and the exact moment the device leaves the stair. She remains connected to the railing with the right side of her body and hand relationship, even while reaching. Her eyes stay locked on the phone the whole time. Lashes cast a slight shadow downward. The lips tighten more, the throat moves with one very small swallow, breathing becomes noticeably shallower, and the face shifts into focused verification rather than panic. This is the second sensual close-up: hand, collarbone, side waist, wet hair, and the phone entering the center of the narrative. Rain hits the glass and forms tiny round splashes and sliding beads. When she pinches the phone edge and lifts it, droplets drag aside and one or two thin water threads stretch briefly and break. [Shot 5] At 00:07.8-00:10.5, a near shot layers the phone screen and half her face. First make the screen content legible, then carry focus into her face without losing the screen read. The phone display shows only one clear thing: her own back descending the staircase, filmed from a steady hidden angle one step higher behind her. No second face, no ghost, no supernatural clutter. She sees it and recognizes herself. Her fourth emotional phase is clear alert recognition: her eyes flick once across the screen and then hold, the lower lids lift slightly, the pupils widen just a little, the brow center tightens more clearly while still restrained, nostrils open and settle, any remaining softness in the mouth disappears, and the lower lip stalls for a beat as if a sentence is trapped in the throat. She whispers, [English] Wait... that’s me. The first half carries a tiny delay as recognition catches in her breath. The phone’s cold light now fills the lower half of her face and under-eye area, making the micro-expression readable without overpowering the neon mood. [Shot 6] At 00:10.5-00:12.8, an extreme close-up pushes from shoulder-neck, side face, lashes, and lip line into the eye. This is the third sensual close-up, centered on the dangerous moment before she turns. She keeps the phone close to her chest line, glances once more at the screen, and then prepares to look back. Her fifth emotional phase is being pressed by the implication that the filming angle was behind her: lashes tremble once, breathing tightens, the lip line draws in, cheek muscles firm slightly, and she says in a lower, faster, more pressured whisper, [English] Who the hell is filming me? It is not shouted, but forced low confirmation. One side of her face drops deeper into shadow while the other is caught by soft pink-violet neon on lashes, nose tip, lip peak, and jaw edge. [Shot 7] At 00:12.8-00:15.0, a medium-close shot with a slight retreat. Let the turning motion carry the cut. She shifts back by half a step, the wet sole dragging a very small water trace, shoulder and collarbone leading the head turn rather than the head teleporting first. Her back and right side find the railing. She turns sharply toward the upper stairs, but the real staircase is empty. She then drops her gaze back to the still-lit phone at chest level. Her final emotional phase is cold controlled aftershock: the eyes cut first upward, then back down, the forehead tightens lightly, the jaw stays tight, the mouth opens by half a breath and then slowly closes again, fear controlled but not gone. The screen remains lit and still recording. The staircase behind her stays empty, wet, neon-lit, and physically real. End with her half-turned, half-looking down at the glowing iPhone, rain still falling, neon still flickering, and suspense held inside the frame, without cutting to black.

overall_soundscape: Maintain a continuous rainy neon stairwell ambience: mid-strength rain, water ticking on railing and steps, shallow drainage flow, distant electric hum, soft neon buzz, and humid night reverb. Emphasize wet footfalls on the stairs, the subtle grip and slide of her hand on the railing, clothing friction, low controlled breath, and fine splashes from shallow step-water. Then bring forward rain striking the phone glass, tiny circular water impacts, the slight stop in her step, her low tentative line [English] Whose phone is this...?, fingers contacting the wet phone, water dragging across the screen, a faint lift-off suction from the wet stair, her shallow breath, fabric tension as she bends, one small swallow, and the surrounding rain and neon hum dimming slightly as she reads the screen. Finish with the tightening breath before the turn, the low pressured line [English] Who the hell is filming me?, one light metallic touch from the railing, the small backward step drag on wet stair, empty stair ambience, continuing rain, neon buzz, and the phone still recording in her hand. No scream, no extra voices, no subtitles.

non_diegetic_music: Keep score absent or nearly absent. If any non-diegetic layer is used, make it only a very thin low suspense drone under the rain and neon hum, rising slightly after she sees the screen and never overpowering the physical environment or dialogue. ~~~~

Play video</a>

Source: @ou_zhen599 · 15s · 16:9 · music video


11. 📷“Wake Up, Neon”

📷“Wake Up, Neon” video preview

Prompt — For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced. integrated_multimodal_description: [Shot 1] A 15-second, 16:9...

~~~~text For the target video, at 0.00 seconds into the target video, (from [Shot 1]) is fully referenced.

integrated_multimodal_description: [Shot 1] A 15-second, 16:9 cinematic cyber-thriller image-to-video sequence set entirely inside the same wet neon back alley from : the left-front railing zone where A begins, the street centerline, the puddle reflection layer, and the opposite fog-filled exit in the background. Do not add extra people, do not place both women on the same staircase segment, and do not leave this alley. Subject A is the blue-haired woman from , with the same face, body, black deep-V leather bodysuit, fishnets, over-knee boots, metallic choker, glowing beverage can, goggles, and jacket ring-light. Subject B must be the exact same face, hairstyle, body, and clothing silhouette as A, but with a refined dangerous harlequin-style makeup variation, not a different woman. The story is: A rules her own staircase entrance like a queen, fog grows at the opposite exit, a Queen of Hearts card flies out, A catches it one-handed and recognizes it as a provocation, then rises and looks up to see her identical mirror-woman emerging from the fog and forcing her to leave her throne. Lighting comes only from practical neon, staircase reflections, the fog backlight, and distant storefront light. Rain, wet hair, cloth folds, skin reflections, bo

... (README truncated for length)

Chat with me