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BabylonJS/Babylon.js: Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

BabylonJS/Babylon.js: Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

6 hours ago

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it. npm version</a> Build Status</a> Average time to resolve an issue</a> Percentage of issues still open</a> !Build size Twitter</a> !Discourse users Any questions? Here is our official forum.

CDN

⚠️ WARNING: The CDN should not be used in production environments. The purpose of our CDN is to serve Babylon packages to users learning how to use the platform or running small experiments. Once you've built an application and are ready to share it with the world at large, you should serve all packages from your own CDN.
For the preview release, use the following URLs:
A list of additional references can be found here.

npm

BabylonJS and its modules are published on npm with full typing support. To install, use: ``text npm install babylonjs --save `
alternatively, you can now rely on our ES6 packages. Using the ES6 version will allow tree shaking among other bundling benefits.
This will allow you to import BabylonJS entirely using:
`javascript import * as BABYLON from 'babylonjs'; ` or individual classes using: `javascript import { Scene, Engine } from 'babylonjs'; ` If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json: `json ... "types": [ "babylonjs", "anotherAwesomeDependency" ], ... ` To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.

Usage

See Getting Started:
`javascript // Get the canvas DOM element var canvas = document.getElementById('renderCanvas'); // Load the 3D engine var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true}); // CreateScene function that creates and return the scene var createScene = function(){ // Create a basic BJS Scene object var scene = new BABYLON.Scene(engine); // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10} var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene); // Target the camera to scene origin camera.setTarget(BABYLON.Vector3.Zero()); // Attach the camera to the canvas camera.attachControl(canvas, false); // Create a basic light, aiming 0, 1, 0 - meaning, to the sky var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene); // Create a built-in "sphere" shape using the SphereBuilder var sphere = BABYLON.MeshBuilder.CreateSphere('sphere1', {segments: 16, diameter: 2, sideOrientation: BABYLON.Mesh.FRONTSIDE}, scene); // Move the sphere upward 1/2 of its height sphere.position.y = 1; // Create a built-in "ground" shape; var ground = BABYLON.MeshBuilder.CreateGround("ground1", { width: 6, height: 6, subdivisions: 2, updatable: false }, scene); // Return the created scene return scene; } // call the createScene function var scene = createScene(); // run the render loop engine.runRenderLoop(function(){ scene.render(); }); // the canvas/window resize event handler window.addEventListener('resize', function(){ engine.resize(); }); ``

Contributing

Building and developing this repository requires Node.js 22.22.2 or newer within the Node 22 line, or Node.js 24.16.0 or newer within the Node 24 line, and npm 11.18.0 or newer. These are development-tool requirements; they do not change the runtime requirements of the published Babylon.js libraries. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from Maya
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.
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